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NxLabs / Vintage Story

Translocator Engineering - Redux

SBy SpearAndFang

Deconstruction, construction, and linking of static translocators.

Translocator Engineering - Redux

Description



Overview

Translocator Engineering - Redux lets you break, build, and link static translocators. All translocation is always two-way.

To craft new translocators with this mod, you will need to use a pry bar to destroy translocators you find in the world, since it is not possible to craft or otherwise find some of the components. 

You will also need a linker to connect two translocators.




The Pry Bar

The pry bar can be smithed on an anvil, using a single steel ingot. Only steel is strong enough to make an effective pry bar. With the pry bar in hand, hold left click to pry a static translocator apart.

 



Breaking Translocators

Pry bars are not an exact science. Not all components are recovered when breaking apart a translocator:

<table style="border-collapse: collapse; width: 845px; height: 328px;" border="1"> <tbody> <tr style="height: 14px; border-color: grey; border-style: solid;" data-darkreader-inline-border-top="" data-darkreader-inline-border-right="" data-darkreader-inline-border-bottom="" data-darkreader-inline-border-left=""> <td style="width: 86.25px; background-color: cornsilk; text-align: center; height: 10px;" data-darkreader-inline-bgcolor="">Quantity&nbsp;</td> <td style="width: 210.547px; background-color: cornsilk; height: 10px;" data-darkreader-inline-bgcolor="">&nbsp;Description</td> <td style="width: 545.203px; background-color: cornsilk; height: 10px;" data-darkreader-inline-bgcolor="">&nbsp;Recovery Quantity/Chance</td> </tr> <tr style="height: 53px;"> <td style="width: 86.25px; text-align: center; height: 53px;">1</td> <td style="width: 210.547px; height: 53px;">&nbsp;Gate Array</td> <td style="width: 545.203px; height: 53px;">&nbsp;80%</td> </tr> <tr style="height: 53px;"> <td style="width: 86.25px; text-align: center; height: 53px;">1</td> <td style="width: 210.547px; height: 53px;">&nbsp;Particulation Component</td> <td style="width: 545.203px; height: 53px;">&nbsp;80%</td> </tr> <tr style="height: 53px;"> <td style="width: 86.25px; text-align: center; height: 53px;">1</td> <td style="width: 210.547px; height: 53px;">&nbsp;Power Core</td> <td style="width: 545.203px; height: 53px;">&nbsp;always</td> </tr> <tr style="height: 53px;"> <td style="width: 86.25px; text-align: center; height: 53px;">1</td> <td style="width: 210.547px; height: 53px;">&nbsp;Glass Slab</td> <td style="width: 545.203px; height: 53px;">&nbsp;always</td> </tr> <tr style="height: 53px;"> <td style="width: 86.25px; text-align: center; height: 53px;">4</td> <td style="width: 210.547px; height: 53px;">&nbsp;Metal Parts</td> <td style="width: 545.203px; height: 53px;">&nbsp;2-4</td> </tr> <tr style="height: 53px;"> <td style="width: 86.25px; text-align: center; height: 53px;">1</td> <td style="width: 210.547px; height: 53px;">&nbsp;Coalescence Crystal</td> <td style="width: 545.203px; height: 53px;">&nbsp;5-6 shards recovered, 6 shards are required to make a complete crystal</td> </tr> </tbody> </table>

&nbsp;

If you previously repaired the translocator, you will also get back the 2 metal parts and any temporal gears you added. However, if a translocator was repaired with temporal gears by a non-clockmaker before this mod was added, 1 fewer gears will be returned.

If you crafted the translocator, you will get back the extra 2 metal parts and 2 temporal gears you used in crafting it.





The Linker

There's no point in building and placing newly crafted translocators without a linker, because they won't go anywhere. Only the translocators found in ruined structures are pre-linked to other translocators.

The linker can be used to connect two translocators. Crafted translocators can be linked immediately. Found translocators will need to be repaired first, before they can be linked.&nbsp; Making your linker is no small feat.&nbsp; You will need such exotic items as steel ingots, gold ingots, and a rough diamond.&nbsp; In addition, the linker crafting recipe includes a gate array (among other things, check the handbook,) so at least one translocator must be sacrified to craft it.


To use the linker, right click on a translocator, then right click it on a second translocator. Both translocators will become linked. If either translocator was previously linked to another translocator, those other translocator(s) will become unlinked. An unlinked translocator is still repaired, but requires linking before it can be used. All translocation is two-way: there are never one-way translocators.


The default maximum distance a link can be made between two translocators with the linker is 8000 blocks. The lights on the front of the linker provide a rough indicator of distance. As you travel away from the first translocator you've synchronized the linker to, the lights will start to go out (1 light will go out for every 1000 blocks.) If you are holding a linker which is synchronized to a translocator which is farther away than 8000 blocks, all lights will go out and the panel will flicker, indicating that you are out of range.


After synchronizing your linker to a translocator, you can reset it (the linker) by holding Sneak (shift) and right clicking.




New Translocators

Read the full description on Vintage Story ModDB

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