

Description
<span style="background-color: #f1c40f;">PSA: The "<abbr style="color: #b00;" title="This mod did not specify that is is compatible with gameversion 1.21.0, nor with any patch of that major version in general.">outdated</abbr>" tag is bs. Please test the mod before asking me to update it.</span>
Official Showcase:
<iframe src="//www.youtube.com/embed/beojh5GL46Q" width="560" height="314" allowfullscreen="allowfullscreen"></iframe>
Not to be confused with Translocator Locator.
Summary:
Translocator Relocator allows you to move translocators that you have repaired.
Once a translocator has been relocated, you can interact with it to set a key in the form of a 16 character code that will be used to link it to other translocators of the same key.
Why did I made this mod?:
The ability to teleport from one place to another is a must. Especially in a game as big as this one.
I miss being able to just go from one place to another without much limitation like in Minecraft where you can setup nether portal networks to fast travel.
Or like in Valheim where you can build portals and link them, which is the inspiration for this mod.
I originally thought that this is how repaired translocators worked but was very <span class="yKMVIe" role="heading" aria-level="1">disappointed when I found out it just teleported you to some random location, w</span><span class="yKMVIe" role="heading" aria-level="1">hich is what motivated me to make this mod.</span>
Mechanics:
To obtain a translocator which can be linked, you first need to repair a broken one. As usual, they are found in undergound ruins.
Once you've repaired the translocator, you can break it using a steel pickaxe, the required tool tier is configurable. See "Technicalities" below.
It will drop a translocator which you can place anywhere.
After placing your newly acquired translocator, you can interact with it to set a key wich will be used to link it to other translocators of the same key.
The key can be changed at will, the translocator can be moved at will.
Once you set two translocator with the same key, just step onto the platform and feel your entire body getting deconstructed and <span class="yKMVIe" role="heading" aria-level="1">reconstructed</span> at the atomic level.
If more than two translocators share the same key, you will be teleported to one of them at random.
Nothing too complicated. It's not rocket science, it's just quantum science.
Technicalities:
Will generate a config file titled "TranslocatorRelocator.json" upon loading a world. The config file should be located in your "ModConfig" folder located next to your "Mods" folder.
The config file will contain the following field:
"staticTranslocatorRequiredMiningTier" is an integer (number) used to determine what is the minimum required tool level to break a repaired translocator. See this. Default value is 5 (steel).
The mod has a the following commands which are only used for debugging:
"translocatorrelocator" or the alias "tr" is the main command used to access subcommands.
"printalldata" or the alias "pad" prints all the relocated translocator data cached by the mod to the chat and the server-debug log file.
This data is what the mod saves and uses for the core <span class="yKMVIe" role="heading" aria-level="1">functionality, e.g, linking translocators that aren't in loaded chunks</span>.
"wipealldata" deletes all cached data. <span style="background-color: #e74c3c;">This should <span style="color: #000000;">NEVER</span> be used<span style="color: #000000;">.</span></span> It is used for debugging or clearing "broken" data in the slim chance that it does happen, so far, no known bug causes "broken" data.
Known Issues:
Very unlikely: If a user remove linkable translocators after uninstalling the mod and then reinstalls the mod, the mod is gonna think that there are still translocators where they were previously removed while the mod was uninstalled.
This can easily be fixed with the "wipealldata" command. But again, unlikely scenario.
Disclaimers:
Mod was made and tested in 1.20.4 but should work fine in future or past versions. Let me know if this mod doesn't work in future versions, or confirm that it does work, so I can add the tags, thanks!

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