

Description
<p data-path-to-node="1">Got leftover, low-quality dirt you’re never going to use? Tired of trekking hundreds of blocks just to find decent soil for a new farm?</p> <p data-path-to-node="2">May I present to you one of nature's powerhouses of fertilization? No? Well, I'm doing it anyway!</p> <p data-path-to-node="3">Enter <strong data-path-to-node="3" data-index-in-node="0">Earthworms </strong>and the art of<strong data-path-to-node="3" data-index-in-node="0"> Vermicomposting. </strong>Put those worms to work!<br><br>This is my first mod so I wanted to make something I thought was simple but missing from the base game. I have found myself in this situation too many times, finding a beautiful and locationally perfect place to live, but the soil is low quality and i have to travel a long distence to get soil worth it to farm on, especially with the berry bush changes. So I made <strong data-path-to-node="3" data-index-in-node="0">Vermicomposting</strong>, put any barren, low, or medium soil in a barrel with some worms and get the next level up, have too much high quality soil now? Seal it as well and get compost. The ratios are still experimental but I tried to keep it balanced by having the soil's fertility dictate the conversion, barren (5%) converts in a 5:1 to low fertility (25%), low to high 2:1 and so on.</p> <p data-path-to-node="3">Currently it's quite experimental so if any value's should be tweaked let me know.</p> <p data-path-to-node="3"> </p> <div class="spoiler"> <div class="spoiler-toggle">Compatability</div> <div class="spoiler-text"> <p><a href="https://mods.vintagestory.at/primitivesurvival" target="_blank" rel="noopener">Primitive Survival</a>: I made the mod with Primitive Survival in mind, so you can use nightcrawlers or worms, and you make Worm Castings instead of Fertilizer.</p> <p> </p> </div> </div> <p> </p> <div class="spoiler"> <div class="spoiler-toggle">Future Plans</div> <div class="spoiler-text"> <p>Worm Bin: I plan on evolving the Worm Bin into a more complex, long-term colony system (similar to Beehives). Instead of one-off batches, a permanent colony will provide consistent small outputs over a long time, influenced by temperature and moisture.</p> <p><br>Worm Condo / Worm Chateau / Worm Mansion: Name is still pending, but I intend to include vermiculture as well, to allow the players to breed worms at a slow rate either for fishing or making more worm bins. No more running around with grunting sticks.</p></div></div>
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