

VS Kingdom
Adds in Ai soldiers, politics, and in-game player kingdoms for PvPvEvE battles.

Description
<p>This project was originally an attempt to add simple AI soldiers into the game which could serve to fight for players against other players. Defending their bases, helping them attack others, and allowing large(-ish) scale battles between more combatants. It is still a <em>W.I.P.</em> so expect a lot of bugs and missing features.</p> <p>To have soldiers fight one another, type the /kingdom commands to create, delete, invite, depart, and attack others. More commands can be found by doing /kingdom or /culture help.</p> <p>To spawn in new soldiers, use the crafting recipes provided in the menus.</p> <p><span style="color: #000000;">If you have an issue or bug you've found that I don't know about: Make sure you are up-to-date and that no one else has reported it thus far, describe the issue, include the crashlog, write how to replicate it, and be sure it isn't the fault of some other mod, I cannot fix other people's mods.</span></p> <p style="text-align: center;"><strong><span style="color: #e74c3c;">DISCLAIMER</span></strong></p> <p style="text-align: center;"><span style="color: #e74c3c;">As stated previously this mod is very work-in-progress. While it <em>should</em> be safe to use on your current worlds I would <em>strongly</em> advise you make a backup after testing yourself to see if the current version is stable enough. It probably won't corrupt your world completely if removed or updated but to be safe, check the comments and build patchnotes.</span></p> <p style="text-align: center;"><span style="color: #2b3e50;"><strong>PLANNED FEATURES</strong></span></p> <p style="text-align: center;"><span style="color: #2b3e50;">Though right now the mod is still in its infancy, I have the groundwork setup to implement a cascade of features that should improve the performance, balance, roleplay, and depth of the mod to expand it beyond simple PvPvE wars system.</span></p> <p style="text-align: center;"><em><span style="color: #2b3e50;">> Kingdom Territories, Diplomacy Options, Elections, Privileges, and Civil Wars <</span></em></p> <p style="text-align: center;"><em><span style="color: #2b3e50;">> Culture Creation, Divergment, Splintering, Land Claims, and Consistent skin/hair/block/ usage <</span></em></p> <p style="text-align: center;"><em><span style="color: #2b3e50;">> Better and more Optimized AI with more classes including Medics and Scouts <</span></em></p> <p style="text-align: center;"><em><span style="color: #2b3e50;">> Soldier Formations and ability to knock down or destroy enemy fortifications, doors, and structures <</span></em></p> <p style="text-align: center;"><span style="color: #27ae60;"><strong>COMPATABILITY</strong></span></p> <p style="text-align: center;"><span style="color: #27ae60;">Currently the mod should be compatabile with most majorly important mods in mind. However I will be primarily working on ensuring compatability with mods like Maltiez's Firearms, Gerste's VS Village, Grifthegnome's Outlaw Mod, and Zolgrim's Swordz are all working. If you have compatability issues with any specific mods I did not mention then send it to the issue tracker on github and leave a comment. I'll look into it if I have time.</span></p>
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