
Wishers Bonfires
Bonfires that provide heat in a wide area, cracking ores, melting snow/ice, heating the player afar
Description
<p>I made this mod from my desire for a bigger, more awesome firepit, this was my original inspiration. I also was interested in what it was like to code a mod for Vintage Story.</p> <p>However when i checked out the mod database i noticed some bonfire mods existed already, as such i give credit to <a href="https://mods.vintagestory.at/vintagebonfires" target="_blank" rel="noopener">Vintage Bonfires</a> and its predecessor <a href="https://mods.vintagestory.at/bonfires" target="_blank" rel="noopener">Bonfires</a>, for their concept of cracking ores, as i did get the idea to implement this feature from them.</p> <p>The only information i borrowed from the credited mods is the stone/ore cracking jsons for fire setting, Wishers Bonfires is made mostly from scratch, and differs in many ways otherwise</p> <p> </p> <p>I also must give credit to <a href="https://freesound.org/people/homejrande/sounds/17375/" target="_blank" rel="noopener">fire wood bonfire low eq.aif by homejrande</a>, i used this sound clip for the bonfires, it has been edited and looped, let me know if the lit bonfire crackling sound is any good, i may need to redo the edit, tl;dr the original has a strong wind sound and falling log sounds that i wanted to exclude</p> <p> </p> <p>Now, onto the features!</p> <p> </p> <ul> <li>In-World crafting <ul> <li>The bonfire itself is built from 2 logs and 16 complete (32 items each) piles of firewood (aged or normal both work)</li> <li>To build the bonfire place 2 logs vertically in the center and fully surround them with firewood, the handbook also has a guide on this</li> </ul> </li> <li>Resistance to extinguishing <ul> <li>While bonfires need air, they can be somewhat surrounded by blocks or fluids, as long as they have enough room to breathe they will still be on fire</li> <li>However, if too much liquid is surrounding them they will break and drop their inventory</li> </ul> </li> <li>Inventory! Yes there is a 16 slot inventory for fuel, so you can keep this sucker burning for a long time, the slots will be automatically filled with the firewood used to build the bonfire initially</li> <li>Fuel bonus, fuel lasts 25% (roughly) longer in the bonfire, so it will burn a little longer then it would in something else</li> <li>Player Heating <ul> <li>Bonfires will heat the players up in a much wider range than a normal heat source would, this is configurable but defaults to a radius of 18 blocks away (tapering after a default configuration of 12 blocks away)</li> <li>Heating is less effective if the bonfire and player are not both in a room by 50%, however if there isnt another mod overriding the bonfires heat strength, then it its so high you are unlikely to notice even in cold weather</li> <li>This makes bonfires ideal for straying warm around your base in winter, just don't put them too close to burnable blocks!</li> </ul> </li> <li>Fire Spreading <ul> <li>If fire spreading is enabled in the world the bonfire has a configurable radius that it can spread fire</li> <li>By default its a radius of 8 blocks and the bonfire must have line of sight to the burnable block, only items that have combustion properties on them like logs, charcoal, leaves etc. will ignite</li> <li>This radius is quite large and will quickly ignite a forest or base if not carefully placed, rest assured though, due to the line of sight requirement you can build a stone or other non-burnable shelter around the bonfire to stop it igniting nearby burnable blocks</li> </ul> </li> <li><a href="https://en.wikipedia.org/wiki/Fire-setting">Fire Setting</a> <ul> <li>Bonfires will crack nearby ores and stones, the default radius for this is 18 and works through blocks</li> <li>The rate is however quite slow, and gets significantly slower the further the cracking is happening from the bonfire, mostly configurable\</li> <li>unlike the credited mods, ores cannot be broken with fire setting, only weakened, you must still manually mine them, they will however have boosted drop rates</li> </ul> </li> <li>Melting <ul> <li>Nearby snow will melt away into nothing</li> <li>Nearby Ice (lakeice, glacierice, packedglacierice) will melt into water</li> </ul> </li> <li>Physics <ul> <li>Bonfires will fall if they dont have a block under their centerbottom, make sure they are stable, especially in glacial areas, if they fall into water they may break</li> <li>Be careful rebuilding around a bonfire, you wouldnt want it to fall into a flammable room!</li> </ul> </li> <li>SoundFX <ul> <li>Fire Setting, Melting, and being lit all have sounds that play, giving audible queues as to the bonfires activities</li> </ul> </li> <li>Particles <ul> <li>Melting and being lit will produce particles</li> <li>No particles for Fire Setting at this time, not particularly feeling the need to add it</li> </ul> </li> </ul> <p> </p> <p>Much like Fire Pits you can shift or cntrl+shift fuel into a bonfire without having to open the inventory</p>
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