

WeaponPack Alpha- Expanding your armory
Adds a ton of new melee/ throwing weapons to fit different combat styles

Description
<span id="cke_bm_6893S" style="display: none;"></span><span style="font-size: 16px;"><span style="font-size: 14pt;"><span style="font-family: arial, helvetica, sans-serif;"><span style="color: #2880b9;">Heres my patreon if you'd like to support me: </span><span style="color: #2880b9;"><span style="color: #e74c3c;">Patreon</span></span></span></span></span>
<span style="font-size: 14pt;">Weaponpack alpha currently adds 24 new weapon types; most with multiple metal variants. Also it attempts to fix the struggles of the current combat system, including new ways to defeat armored players in PVP.</span>
<span style="font-size: 14pt;">The weaponpack mods are a series of individual mods focusing on their own individual section of combat- melee, ranged, defense. The mods attempt to overhaul and/or improve existing mechanics in the game without straying too far from the vanilla style by offering modded weapons that are slightly better than their vanilla counterparts, this keeps vanilla things untouched most of the time and lets me have a lot more freedom with what I can do with the additions. </span>
<span style="font-size: 14pt;">Other version links- Alpha/Beta/Gamma</span>
<span style="font-size: 14pt;">This mod changes swing sound/throwing sound with a "swoosh" to make melee combat feel a little better.</span>
<span style="font-size: 14pt;">All weapons are given a breakdown in the handbook guide for AWP, in there you will be able to see the statistics of each new weapon such as- Damage, Speed, Durability, Vs Armor, and what kind of swing delay weapons have.</span>
<span style="color: #e74c3c;"><span style="font-size: 24px;"><span id="cke_bm_23862S" style="display: none;"> </span></span></span>
<span style="color: #e74c3c; font-size: 24pt;">Weapons:</span>
<span style="font-size: 20px;">New weapons-</span>
<span style="font-size: 16px;">(Listed by minimum age availability; from stone-steel)</span>
<span style="font-size: 20px;">Stone age-</span>
<span style="font-size: 16px;">Culaclula- A hardwood war paddle, fast and cheap- a great early game option.</span>
<span style="font-size: 16px;">Bone Club- A little slow but super cheap, deals decent damage for the tier</span>
<span style="font-size: 16px;">Bone trident- Long reaching option for primitive survivors, its pretty slow though.</span>
<span style="font-size: 16px;">Macuahuitl- High damage option for early game, but as usual that comes at the cost of a low durability.</span>
<span style="font-size: 16px;">Lead Club- A unique choice for lead collectors, this club can be casted for half the cost of a normal tool (50 units) and has an extremely high durability, but its slow.</span>
<span style="font-size: 16px;">Primitive Javelins- A throwing weapon. Not resource efficient but has the highest damage potential. The heads can be knapped from flint or obsidian, or crafted from bone. Stacks to 440, crafted in batches of 5.</span>
<span style="font-size: 20px;">Copper age- (casting)</span>
<span style="font-size: 16px;">Khopesh- Likely your first metal sword, can be casted from bronze as well. A somewhat high damage dealer.</span>
<span style="font-size: 16px;">Bush knife- Not really a weapon but more like a way better knife, uses only half an ingot per knife and they are able to break organic materials super quickly. They can do everything a knife can with extra durability, but they cannot be used in recipes that use normal knives.</span>
<span style="font-size: 16px;">Tachi- An early fast swinging weapon but its damage is lower.</span>
<span style="font-size: 20px;">Copper age- (anvil)</span>
<span style="font-size: 16px;">Warhammer- Slow, but has a higher than average damage and a really high durability.</span>
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