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NxLabs / Vintage Story

Weapon Pack Alpha - Rebalanced

JBy JhonathanDj

Ever used this legendary mod and thought some things were too OP or weak? this should fix that.

Weapon Pack Alpha - Rebalanced

Description

<span style="color: #ba372a;">This mod requires Weapon Animation Pack - Alpha&nbsp;to work correctly</span>


To clarify, I'm not the original author but a humble player that enjoys this mod and its content but took its take to modify it for personal use. All credits go to the genius Mr1k3 for this beautiful mod, and also the version used as a "patched" version in particular was made by filip, as he took the time to make an unofficial version for the newer updates to make it work properly, though the contents were untouched until now.

Mr1k3's original version: Weapon Pack Alpha

filip's version: Weapon Pack Alpha Unofficial

As for this edition, here might be some changes that you might love or hate when compared to the original.

As I personally do not play PvP, I just focused on the PvE aspect for this mod in particular, so all weapons and recipes in it are balanced in such a way it fits into the base game without being too disruptive, and by that I don't only mean that the weapons end up being either too broken or weak, but that they can be seen as alternative options to the original weapons available within the game, these being crafted Falx swords, spears, clubs and scrap weapons, so can get to choose which weapon fits the most for your gamestyle, preference and needs.&nbsp;

The original mod did actually use custom code to modify the weapon's attack speed and their actual DPS in game for balance, though ofc that ended up being obsolete around the 1.19 version of the game; at first I've tried to adjust their stats and values while using vanilla animations, but I've discovered you can actually add your own and make a direct influence over it as the original mod.

Content added and removed:

- Added Iron, Meteoric iron and Steel version of : Khopesh, Spatha and Epsilon axe.

- Added Smithing recipe for Khopesh.

- Removed Copper version of Tachi.

- Added 27 new weapons (down below there is more information about it)

- Tool heads can not be ground stored.

- Iron, Meteoric iron and Steel weapons can be quenched and templated (except javelins)

- Almost all weapons can be placed on the tamed elk, except for polearms, long/big weapons and throwing weapons (this one was not intended), the spiked dagger and reinforced club.

- Reworked entirely the Javelin head design across all of its materials available (Bone, Flint/Obsidian, Copper, Bronze, Iron, Meteoric iron and Steel) plus Strong bone if Butchering is active.


Modified items: (some of these are also available in higher tier materials)

<span style="font-size: 16px;">Stone age weapons:</span>

Obsidian Macuahuitl: Increased damage to 10; Reduced durability to 20.

Flint Macuahuitl: Reduced durability to 40.

Bone club: Reduced durability to 80; Reduced damage to 2; Now it counts as a Club.

Calacula: Increased range to 2.5; damage and durability are tied to the wood used to make it.

Bone trident: Reduced range to 3; Reduced damage to 1.6; Reduced durability to 75. Reasoning: As bones are pretty abundant in contrast with flints at the early game, it literally makes up for the best stone age weapon you can have around, now its power is more balanced compared to vanilla spears.

Lead club: Reduced range to 2; Reduced damage to 2.5; Reduced durability to 200. Now it basically works like a craftable version of the Scrap Mace.

Throwing spear: (Rework/Nerf) Greatly reduced ranged damage up to 4 times its original value; projectiles now have normal physics as with vanilla spears, but with slightly better range and speed; Adjusted recipes to avoid mass producing gigantic amounts of fletchings and javelin heads; Reduced stack size of Javelins to 35; Removed behavior to allow it to be rackable as I found it redundant (this can be changed if there is demand for it)

<span style="font-size: 16px;">Copper age weapons:</span>

Bush knife: Reduced tool speed by a roughly 50%, durability reduced just enough so it has 40%-60% more durability than the vanilla knife.

War hammer: Reduced damage and range, in exchange its durability has been increased.

Chakri:&nbsp;Rework: now it doesn't stack and instead it has durability; melee range reduced to 1.5; now it is the weakest but most durable ranged weapon; reduced smithing recipe output to 1 item. Now it cannot be put in the tool rack, as objectively speaking, it wouldn't fit there. (now it cannot be forged directly)

Mambele: Reduced melee range and durability; now it has the highest ranged damage of all.

Katar: Reduced damage and durability. Removed range entirely. In exchange it can now attack very fast. (now it cannot be forged directly)

Spiked dagger: Increased its damage slighlty in bronze versions, increased durability in general. (now it cannot be forged directly, it needs to be crafted with rope)

Spontoon: Reduced damage and its durability, now it is equivalent to a regular spear but with better stats and a longer range.&nbsp;

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