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NxLabs / Vintage Story

Wear And Tear

TBy TheInsanityGod

Mechanic that adds durability and maintenance to parts of the game that are missing it

Wear And Tear

Description

Part based durability system with maintenance for blocks.

<span style="color: #8e44ad; --darkreader-inline-color: var(--darkreader-text-e74c3c, #e95849);" data-darkreader-inline-color="">UPDATE NOTICE:</span>

<span style="--darkreader-inline-color: var(--darkreader-text-e74c3c, #e95849);">Remember to update InsanityLib as well</span>

<span style="color: #2880b9;" data-darkreader-inline-color="">Requires:</span>

Features:

  • Automaticly creates parts for most mechanical blocks (even from other mods) including but not limited to: Axles, Gears, Windmills (can be rolled up), Helve hammers (both block and item), Pulverizers (both block and item), Molds, Querns
  • Visual Tearing on windmill sails and non mechanical powered blocks
  • Decay dependent on circumstances such as: Time, Wind, Humidity, Usage, Shelter, Protective Parts (like wax)
  • Protective parts such as Wax (can be applied on wooden parts) and Metal Reinforcements (these are automaticly assigned)
  • Maintenance system that allowes for repairing parts to a certain degree
  • Durability affects efficiency (only current implementation is windmill sails)
  • Rubble &amp; Scrap gets produced when blocks break <span style="color: #27ae60; --darkreader-inline-color: var(--darkreader-text-27ae60, #5cda91);" data-darkreader-inline-color="">(Vanilla Variants is recommended to make blocks more wood and metal specific)</span>
  • Handbook integration for displaying the Parts &amp; Scrap
  • Class bonuses/limitations such as: exact percentage instead of approximate (enabled by default) and limiting who can do maintenance (disabled by default)
  • XLib skill tree
  • extendible &amp; configurable
  • Sawdust &amp; charcoal bricks

&nbsp;

For more information on maintenance, read the ingame handbook page.

Compatibility:

  • Vanilla Variants &amp; Wildcraft: Trees and Shrubs <span style="color: #27ae60; --darkreader-inline-color: var(--darkreader-text-27ae60, #5cda91);" data-darkreader-inline-color="">(This will cause better and more specific metal/wood parts to show up)</span>
  • Millwright <span style="color: #27ae60; --darkreader-inline-color: var(--darkreader-text-27ae60, #5cda91);" data-darkreader-inline-color="">(passthough axle is usefull for keeping mechanical devices sheltered)</span> <span style="color: #e74c3c; --darkreader-inline-color: var(--darkreader-text-e74c3c, #e95849);" data-darkreader-inline-color="">*Sailcentered doesn't have a custom model for rolled up sails (because I couldn't come up with a good model)</span>
  • In Dappled Groves /&nbsp;Immersive Wood Sawing (Sawdust will be obtainable through in world sawing instead)
  • Helve Axe addon for In dappled Groves (Helve axes will also have durability)
  • Axle in Blocks (These last longer, but you can't do maintenance on them)
  • Linear Power
  • And most other mods that add mechanical devices (since this mod dynamically adds parts to blocks)

Translation:

  • Polish by <span class="mention username">Pawelot</span>
  • Ukrainian translation by <span class="mention username">UA_Shaman</span>

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