

Weather the Storm - Shelter
Fork- Add light distance &/or room requirements for rust entitiy spawns during temporal storms.
Description
<p><strong>WeatherTheStorm - Shelted</strong> is a fork of <a href="https://mods.vintagestory.at/weatherthestorm" target="_blank" rel="noopener">WeatherTheStorm</a> that has been updated for 1.22 while adding various bug fixes. Overall it adds various spawn conditions for rust entities during temporal storms with configurable; Light, Distance & Room Requirements.</p> <p>All conditions apply to rust entities that can spawn during a temporal storm, including bowtorns and other <code>spawnCloserDuringLowStability</code> entities.</p> <hr /> <p><strong>Light</strong><br />Blocks spawns at any position where artificial block light exceeds the threshold. Natural Light(Sunlight) is ignored.</p> <ul> <li><code>AddLightCheck:true</code></li> <li><code>MaxStormDrifterSpawnLight:7 </code>During Storms, rust entities only spawn in spots that are below light level 7.</li> </ul> <hr /> <p><strong>Distance</strong><br />Blocks spawns within a minimum radius of the player regardless of lighting. Provides a safety buffer even in unlit areas.</p> <ul> <li><code>AddDistanceCheck:true</code></li> <li><code>MinStormDrifterSpawnDistance:6</code> During Storms rust entities only spawn in spots that are 6+ blocks away from the player.</li> </ul> <hr /> <p><strong>Room</strong><br />Blocks spawns inside a valid room with atleast one light souce while the player is within.</p> <ul> <li><code>AddRoomCheck:true</code></li> </ul> <hr /> <p><strong>Config file</strong></p> <p>Located in <code>ModConfig/weatherthestorm.json</code></p> <pre><code>{ "AddLightCheck": true, "MaxStormDrifterSpawnLight": 7, "AddDistanceCheck": true, "MinStormDrifterSpawnDistance": 6, "AddRoomCheck": true }</code></pre> <hr /><details> <summary>Original mod description</summary> <div> <div style="text-align: left;">This is a simple(<em>ish</em>) mod to add spawn conditions for rust beasts blown in by temporal storms.</div> <div style="text-align: left;">These changes should allow for saftey indoors during temporal storms, without resorting to arcane organizations of rock piles.</div> <div style="text-align: left;"><span style="color: #7e8c8d;" data-darkreader-inline-color="">Light and distance values configurable as needed.</span></div> <div style="text-align: left;">The following checks are added for creatures spawned by temporal storms:</div> <div style="text-align: left;"> </div> <span style="color: #e74c3c; --darkreader-inline-color: #46a1de;" data-darkreader-inline-color=""><strong>Maximum Light Level: </strong></span>Only allows spawns in light levels less than or equal to the given value. <span style="color: #7e8c8d; --darkreader-inline-color: #e95849;" data-darkreader-inline-color="">Default value is 7.</span></div> <div><span style="color: #e74c3c; --darkreader-inline-color: #46a1de;" data-darkreader-inline-color=""><strong>Minimum Distance: </strong></span>Prevents spawns within a given distance of any player. <span style="color: #7e8c8d; --darkreader-inline-color: #47d582;" data-darkreader-inline-color="">Default value is set to 12.</span></div> </details>
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