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NxLabs / Vintage Story

Whole Roasted Pig

FBy Fleece

Put a whole pig over the fire and watch it sizzle and roast!

Whole Roasted Pig

Description

<p><iframe src="//www.youtube-nocookie.com/embed/1yv-8WxbvTw" width="560" height="314" allowfullscreen="allowfullscreen" allow="encrypted-media; picture-in-picture; web-share; clipboard-write"></iframe></p> <h2>1.1 - Smoked Haunches, Tall Spit Variants, and Configs</h2> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <h4>Smoked Haunches</h4> <ul> <li>When you tie a pig, instead of roasting it, you can now harvest the raw tied pig with a knife to get haunches! <ul> <li>Elder pigs grant large haunches, and all other adult pigs grant small haunches + pelt (no fat)</li> <li>Number of haunches directly correlate to animal weight</li> </ul> </li> <li>Place the haunches on either the normal or tall variant spit, light a fire beneath, and wait for them to smoke <ul> <li>Default takes about ~20 minutes to smoke. You can adjust this or use another mod to add more efficient fuel.</li> </ul> </li> <li>Once smoked, they last about 40 days, and can be sliced 4 times with textural changes. <ul> <li>Sliced haunches cannot be used in meals (yet), and are meant to be eaten as is,&nbsp;</li> </ul> </li> </ul> </div> </div> <p><strong>Config</strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <div style="color: #cccccc; background-color: #1f1f1f; font-family: Consolas, 'Courier New', monospace; font-weight: normal; font-size: 14px; line-height: 19px; white-space: pre;"> <div><span style="color: #cccccc;">&nbsp; </span><span style="color: #9cdcfe;">"PigCookSeconds"</span><span style="color: #cccccc;">: </span><span style="color: #b5cea8;">900.0</span><span style="color: #cccccc;">, (~15 minutes)</span></div> <div><span style="color: #cccccc;">&nbsp; </span><span style="color: #9cdcfe;">"HaunchSmokeSeconds"</span><span style="color: #cccccc;">: </span><span style="color: #b5cea8;">1200.0</span><span style="color: #cccccc;">, (~20 minutes)</span></div> <div><span style="color: #cccccc;">&nbsp; </span><span style="color: #9cdcfe;">"PigCanBurn"</span><span style="color: #cccccc;">: </span><span style="color: #569cd6;">true</span><span style="color: #cccccc;">,</span></div> <div><span style="color: #cccccc;">&nbsp; </span><span style="color: #9cdcfe;">"MaxHaunchesPerSpit"</span><span style="color: #cccccc;">: </span><span style="color: #b5cea8;">4</span><span style="color: #cccccc;">,</span></div> <div><span style="color: #cccccc;">&nbsp; </span><span style="color: #9cdcfe;">"DropHaunchesFromRawElder"</span><span style="color: #cccccc;">: </span><span style="color: #569cd6;">true</span><span style="color: #cccccc;">,</span></div> <div><span style="color: #cccccc;">&nbsp; </span><span style="color: #9cdcfe;">"DropHaunchesFromRawSmall"</span><span style="color: #cccccc;">: </span><span style="color: #569cd6;">true</span><span style="color: #cccccc;">,</span></div> <div><span style="color: #cccccc;">&nbsp; </span><span style="color: #9cdcfe;">"HideDropCount"</span><span style="color: #cccccc;">: </span><span style="color: #b5cea8;">1</span><span style="color: #cccccc;">,</span></div> <div><span style="color: #cccccc;">&nbsp; </span><span style="color: #9cdcfe;">"EnableFatDripParticles"</span><span style="color: #cccccc;">: </span><span style="color: #569cd6;">true</span></div> </div> </div> </div> <ul> <li>Create a spit with sticks and coils of rope, place it anywhere that allows for at least 2 blocks high and 3 blocks wide.&nbsp;</li> <li>Create a firepit in the central block, using dry grass and firewood.</li> <li>Have a tied pig ready, you can get one by using a coil of rope and shift+ctr+right-click on any deceased fresh pig <ul> <li>Do not harvest, or you lose the ability to tie it!</li> </ul> </li> <li>Place the tied pig on the spit, and light the fire!</li> <li>Watch the progression of the pig as it goes from it's raw form, to a 'singed' form, where you can see the fat dripping.</li> <li>Once it is cooked, either harvest it with a knife directly on the spit, or take it off and make it ground-placeable. <ul> <li>Cooking will take a while (~5 irl minutes). Balancing redmeat drops will happen, but you get a bit more since you lose both fat and the pelt.</li> </ul> </li> </ul> <p>&nbsp;</p> <p>Compatibility</p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p>I "think" it should be compatible with Butchering. I purposefully moved the tied pig interaction to use coiled rope. If you interact with the pig for butchering (mod), you will no longer have the option to tie it.</p> <p>Currently it only supports vanilla pigs.</p> </div> </div> <p>I found a bug, my game crashed, or something else</p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text">Add a spoiler tag in the comments and paste your client-main log into the spoiler as well. Things happen, but I am fairly confident there shouldn't be any crashers, common bugs, or performance issues. The only thing I can think of is if you decide to place 100 spits in a single chunk, where they all tick at the same time. But besides that, the performance is very low with the only tick overhead being the cooking cycle.</div> </div> <p>&nbsp;</p> <p>Known Issues or Todos</p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <ul> <li class="spoiler-text" contenteditable="true">When harvesting ground-placed pig, you may sometimes get stuck in a 'harvest' animation loop. Simply left click or right click any block to break out of this. This is evident if you try to harvest in creative, as it's duplicating the entityId. But in survival, it's a race condition (I think), and I'll fix it soon.</li> <li class="spoiler-text" contenteditable="true"><span style="text-decoration: line-through;">GUI icons are out of position, it's busy-work and I'll get to it.</span></li> <li class="spoiler-text" contenteditable="true">Maybe better color/textures..?</li> <li class="spoiler-text" contenteditable="tr

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