
Wildcraft: Grains and Seeds
Currently adds 2 new grain crops and some cooking tweaks
Description
<p>Still a barebones release.<br>This will get better in the future, I promise...<br><br></p> <p><strong>Content: </strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <ul> <li> <p>Two new grain crops found in temperate climate</p> <ul> <li>Oat (<em>Avena sativa</em>)</li> <li>Buckwheat (<em>Fagopyrum esculentum</em>)</li> </ul> </li> </ul> <p> </p> <ul> <li>Mature grain and legume crops now don't drop seed pouches, you should convert the needed amount of plantable seeds from grain (grain drops are slightly boosted for this)</li> <li>Seed oils now come in greater variety and can be used in stews, porridge and scrambled eggs</li> <li>Sunflower and flax seeds now can be added to pies and mixed into "seed pie" analogous to its WC: F&N version</li> <li>Most grains now can be added to soups</li> <li>Now you can debran certain grains (currently only rice) to prolong their shelf life at a cost of some nutritional value; bran can be fed to animals or pressed into oil</li> <li>Certain grains and legumes can be made into seed bars analogous to WC: F&N nut bars<br><br></li> <li>Bread-making adjustments: <ul> <li>Mixing flour with water will create plain dough which will bake into flatbread with no satiety boosts; to make proper bread you should add either vegetable oil, rendered fat or an egg</li> <li>Making dough from non-sticky flour now requires the addition of some sticky flour (not necessarily glutinous, amaranth will do)<br><br></li> </ul> </li> </ul> <ul> <li>Soybean improvements: <ul> <li>Soybeans now can be eaten raw if you are starving, but they provide very little nutrition this way; you can also bake them over a firepit</li> <li>Soaking soybeans in water before adding them to meals, such as stew, soup, porridge or scrambled eggs, improves their nutritional value</li> <li>Ground soybeans can be mixed with water to make soy "milk", which counts as mock dairy</li> <li>Cook soy milk in a pot with some souring agent, such as fruit juice or vinegar, to prepare tofu - mock cheese that can be roasted, added to pies and most meals</li> </ul> </li> </ul> </div> </div> <p><strong>Changelog:</strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p><strong> 1.1.0:</strong></p> <ul> <li>Added oat and buckwheat, and their associated products - bread, ale, oatmeal, oat bars</li> <li>Moved grain-based alcohol recipe changes from F&N to this module</li> <li>One portion of any grain can now be added to soups</li> <li>Fixed inability to use F&N fruit oils in bread making</li> <li>Improved in-cabinet transforms for bread, flatbread, tofu and seed bars</li> <li>Seed bags can now be placed in cabinets</li> <li>Tallow-based bread recipe nerfed to fit with my Meat mod better (they are meant to be used together after all)</li> </ul> <p> </p> <p><strong> 1.0.1:</strong></p> <ul> <li>Added spanish translation</li> <li>Now you should grind dry soybeans, not soaked ones, can imagine how messy the quern was getting</li> <li>Fixed a strange error with acorn dough recipe which was occuring when my Quality Fowl mod was installed without WC: F&N</li> </ul> <p> </p> <p><strong> 1.0.0:</strong></p> <ul> <li>Inheritance: soaked and baked soybeans, soy milk, tofu, soybean, flax and sunflower bars, flax and sunflower pies, formely from the Fruits and Nuts module (remaps included)</li> <li>Added debranning, but currently only for rice: this reduces nutritional value but grealy improves shelf life</li> <li>Added plain dough and flatbread prepared using the old flour-and-water method, to make proper bread you now need to add either a raw egg, tallow or a bit of oil</li> <li>Added sunflower, soybean and rice bran oils; flax oil is appropriated into the mod for convenience's sake</li> <li>Oils now can be added to porridge, stews and scrambled eggs</li> <li>All cereals and legumes now don't drop seed pouches when fully mature, instead you should convert part of the harvest into plantable seeds</li> <li>1.22 grain drop reduction is somewhat reversed to go together with "leave some seeds for replanting" aspect</li> <li>Dough stinkbait is now cooked with plain dough - you don't want to waste the good dough on bait, do you? ))</li> <li>Slightly rebalanced bread nutritional values and shelf life</li> <li>Making dough from flax and sunflower flour now requires the addition of sticky flour, similar to acorn dough</li> <li>Changed the way you make soy milk to be consistent with other nut milks, pressing ground soybeans will now result in soybean oil</li> <li>Visual improvement for dough and bread, bread textures are now unique (not a bunch of saturation/brightness edits) and bit more consistent with corresponding pie crust</li> <li>Better transforms for grain and flour piles (also inherited from Fruits and Nuts)</li> <li>Mature cereal/seed crops now drop extra straw/dry grass</li> </ul> </div> </div> <p><strong>Compatibilities:</strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <ul> <li><strong>Wildcraft: Fruits and Nuts: </strong>acorn bread is updated to new standarts, vegetable oils, seed bars and mixed seed pies are fully compatible</li> <li><strong>Sonya's Meat Mod:</strong> full cooking compatibility</li> <li><strong>Sonya's Quality Fowl:</strong> duck eggs can be used to make bread</li> </ul> </div> </div> <p><strong>Plans for the future:</strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <ul> <li>New grain, seed and legume crops</li> <li>More cooking options such as gruel and noodles</li></ul></div></div>
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