
Description
<h2 data-section-id="1pphx0i" data-start="1047" data-end="1069">Wildgrass Continued</h2> <p data-start="1071" data-end="1181"><strong data-start="1071" data-end="1094">Wildgrass Continued</strong> is an updated continuation of the original Wildgrass mod for <strong data-start="1156" data-end="1180">Vintage Story 1.22.2</strong>.</p> <p data-start="1183" data-end="1413">This fork updates the codebase to <strong data-start="1217" data-end="1228">.NET 10</strong> and fixes compatibility issues caused by newer Vintage Story API changes, including issues related to world generation, chunk access, grass growth, block ticking, and cutting behavior.</p> <p data-start="1415" data-end="1553">Existing <code data-start="1424" data-end="1437">wildgrass:*</code> block codes and asset paths are preserved, so old worlds using the original Wildgrass mod should remain compatible.</p> <p data-start="1555" data-end="1733">The hard dependency on the <strong data-start="1582" data-end="1592">Biomes</strong> mod has been removed. The mod can now run without Biomes installed, while still applying Biomes compatibility checks when Biomes is present.</p> <p data-start="1735" data-end="1832">Do <strong data-start="1738" data-end="1745">not</strong> install this fork together with the original Wildgrass mod. It is meant to replace it.</p> <p data-start="1834" data-end="1888" data-is-last-node="" data-is-only-node="">Original mod: <a class="decorated-link" href="https://mods.vintagestory.at/wildgrass?utm_source=chatgpt.com" data-start="1850" data-end="1888" data-is-last-node="">https://mods.vintagestory.at/wildgrass</a></p>
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