

Description
<p class="" style="text-align: left;" data-start="81" data-end="132"><span style="color: #5d1b1b;"><strong data-start="81" data-end="132"> XBlood - Enhanced Blood FX for Vintage Story</strong></span></p> <p class="" style="text-align: left;" data-start="134" data-end="245">XBlood brings more visceral, dynamic blood effects to Vintage Story.</p> <p class="" style="text-align: left;" data-start="134" data-end="245">Built to be immersive and fun without being over-the-top.</p> <p class="" style="text-align: left;" data-start="134" data-end="245">It features:</p> <ul style="text-align: left;" data-start="247" data-end="593"> <li class="" data-start="247" data-end="318"> <p class="" data-start="249" data-end="318"> <strong data-start="252" data-end="284">Damage Scaling blood splatter</strong></p> </li> <li class="" data-start="319" data-end="395"> <p class="" data-start="321" data-end="395"> <strong data-start="324" data-end="353">Multiplayer Support</strong></p> </li> <li class="" data-start="475" data-end="542"> <p class="" data-start="477" data-end="542"> <strong data-start="480" data-end="505">Cube-shaped particles</strong></p> </li> </ul> <ul style="text-align: left;"> <li> <strong data-start="480" data-end="505">Leave lasting blood drops for up to 8 minutes</strong></li> <li><strong data-start="480" data-end="505"> Particles shrink towards of their life</strong></li> </ul> <p style="text-align: left;"> </p> <p style="text-align: left;">-Added Cmd/Chat Settings that should be Server-side</p> <p style="text-align: left;">/bloodtime Splatter1 (seconds) - Bright red blood <em>(Default time 90s)</em></p> <p style="text-align: left;">/bloodtime Splatter2 (seconds) - Dark red blood <em>(Default time 480s)</em></p> <p>/bloodstyle (red|color) Color will add a slight purple hue to the drifter blood and brown to Bowtorn <em>(Red is the Default)</em></p> <h2 style="text-align: left;"><span style="background-color: #ffffff; color: #e74c3c;"><em>Current limitation:</em></span></h2> <p style="text-align: left;"> </p> <p class="" style="text-align: left;" data-start="48" data-end="332">Blood is a particle effect, and there seems to be a pretty short leash they give us to have fun, especially if you plan on using it in survival.</p> <p class="" style="text-align: left;" data-start="48" data-end="332">I reduced the time for the main splatter to 90 seconds and set the long-lasting blood drops to 8 minutes, along with reducing their count.</p> <p class="" style="text-align: left;" data-start="334" data-end="550">This should prevent the blood from hitting the particle limit as easily during <em>regular</em> play.</p> <p class="" style="text-align: left;" data-start="334" data-end="550">The only caveat is that <strong>weather</strong> creates so many particles, I'm not sure if blood even has enough priority to spawn at all.</p> <p style="text-align: left;"> </p> <p style="text-align: left;">Credit:</p> <p style="text-align: left;">My mod is based strongly on <a href="https://mods.vintagestory.at/brutalstory"><strong>Brutal Story</strong></a> I wouldn't have been able to figure out multiplayer replication without this project</p> <p style="text-align: left;">https://mods.vintagestory.at/brutalstory</p>
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