Zero Loss Charcoal
A modern, fully rewritten continuation of NoCharcoalLost — with industrial-scale support.
Description
<p>Charcoal pits in Vintage Story intentionally burn firewood unevenly for realism. Depending on how the final <strong>charcoal pile</strong> blocks settle, part of the material can be lost.</p> <p>This mod completely removes that randomness.</p> <p> </p> <p>When a charcoal pit finishes burning, the game handles the entire process normally. <strong>Only after the conversion is complete</strong>, the mod scans the resulting structure and upgrades each charcoal column to the maximum possible yield.<br />No matter how the pit burned, the final output is always optimal.</p> <p>The mod does <strong>not</strong> interfere with ignition, burn time, sealing logic, or internal game mechanics — it only improves the final result.</p> <p> </p> <p>Perfect for:</p> <ul> <li> <p>survival servers</p> </li> <li> <p>industrial automation</p> </li> <li> <p>large-scale charcoal farms</p> </li> <li> <p>anyone who hates waste</p> </li> </ul> <h2>Configuration</h2> <p><code>ZeroLossCharcoalConfig.json</code> (optional)</p> <p> </p> <blockquote> <pre><code class="language-json">{ "MaxPileHeight": 8 }</code><code class="language-json"><br /></code></pre> </blockquote> <p> </p> <p>Controls the maximum height of the charcoal pile after conversion.<br />Values above 8 require modified charcoal pile blocks.</p> <h2>Important notes</h2> <ul> <li> <p>A separate build for <strong>Vintage Story 1.20</strong> is available in the <a href="https://github.com/HarukaYamamoto0/zero-loss-charcoal/releases">GitHub releases</a>.</p> </li> <li> <p>The base game does not handle some <strong>custom firewood blocks</strong> from other mods very well.<br />Compatibility with such blocks cannot be guaranteed.</p> </li> <li> <p>When using vanilla firewood, the mod works as intended.</p> </li> <li> <p>Only affects connected charcoal blocks.</p> </li> <li> <p>No fixed radius — supports large and irregular pit layouts.</p> </li> </ul> <h2>Why this mod exists</h2> <p>The original <strong>NoCharcoalLost</strong> concept was great but is no longer maintained.<br />This is a modern reimplementation: new code, same goal, designed for active servers and long-term play.</p> <p> </p> <p>Inspired by: <strong>BillyGalbreath — NoCharcoalLost</strong><br />Reimplementation & maintenance: <strong>HarukaYamamoto0</strong></p>
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