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NxLabs / Vintage Story

Zippy's Bashful Bowtorns

ZBy ZippyWonderdust

Change the behaviour of bowtorns that spawn during temporal storms so that they don't linger.

Zippy's Bashful Bowtorns

Description

<p><strong>This mod changes the behaviour of bowtorns that spawn during temporal storms so that they retreat at the end of the storm the same way that drifters and shivers do.</strong><br /><br />NOTE: Any corrupt or nightmare variants that spawn during a storm will not retreat (changed in v1.1.0, see below). This also mirrors the behaviour of drifters and shivers.<br /><br />ALSO NOTE: Bowtorns that spawn via any mechanism other than temporal storms (rifts, ruins, story locations) will not exhibit this retreating behaviour.<br /><br />Why make this mod?<br /><br />The primary intention of this mod is to eliminate the scenarios where a temporal storm spawns as many as a few dozen bowtorns that linger indefinitely after the storm has finished.<br /><br />I didn't make this mod because I find the vanilla gameplay too hard; there are numerous effective strategies for dealing with groups of lingering bowtorns.&nbsp; I made this mod because I find the current bowtorn "lingering" behaviour offends my aesthetic sensibilities.&nbsp; One of the unspoken rules of the eldritch horror genre is that the horrors are creatures of the dark while the heroes are emissaries of the light.&nbsp; Daylight is our greatest defence, and the rising of the sun is always our greatest source of hope. I feel that allowing bowtorns to linger on after a storm has passed and ignore the presence of full daylight cheapens the experience. It quite literally shines too much light on them. I'm a fan of the scene in James Cameron's Aliens where the little girl, Newt, tells Ellen Ripley "They mostly come at night... mostly."<br /><br />I have play tested this mod, but not extensively.&nbsp; If you encounter any unexpected behaviour please let me know!</p> <p>&nbsp;</p> <p><strong>Update: version 1.1.0</strong></p> <p>-Fixed an issue where two conflicting ai tasks would make a bowtorn continuously "ping pong" between retreating and approaching.<br /><br />-Changed the ai task priorities to ensure that retreating bowtorns will still melee attack any player that comes into range.<br /><br />-Gave all bowtorn variants a very small chance to retreat in full sun, to fix a situation where you have a pack of corrupt and stronger bowtorns waiting indefinitely outside your door.&nbsp; All bowtorns should now wander off and despawn in approximately 2 game hours (so if the sun rises at 6:00am then they should be mostly gone by 8:00am or so).</p> <p>&nbsp;</p> <p><strong>Update: version 1.1.1</strong></p> <p>-Fix error where bowtorns give no item drops</p> <p>&nbsp;</p> <p><strong>Update: version 1.1.2</strong></p> <p><strong>-</strong>Change modinfo.json to show compatibility with game versions 1.20.4+</p>

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