Compost Bin V2 for Eco10+
Adds two early game Static recipes for making compost to use with the hydroponics mod, and the ability to destroy those pesky starter items!
Description
To install, simply unzip and move the CompostBin folder into your Mods/Usercode folder.
-Static Recipes for Fertilizers-
20 labor 5 minuets of time with no Plugins and static 50 crops to craft compost
20 labor 5 minuets of time with no Plugins and static 100 of any seeds to craft compost
(Timers will speed up with modules)
Along with a composting quick start for the Fertilizer skill you will also notice the ability to destroy
Tools- (Iron wood stone steel or even modern)
Vehicles- (Wood Carts Wheelbarrows Powered Steam Cart ect)
Almost Any Crafting table- (From campfires to assembly lines it scraps it even those damn starter tents) lol
Clothing- (Any and all clothing items boots backpacks pants everything)
!!!!!-MAKE SURE YOU TAKE YOUR ACTIVE CLOTHING OFF YOUR CHARACTER WHEN CLICKING CRAFT ON RECYCLE CLOTHES-!!!!!
This mod will Scrap the clothes right off your back!!
> -------------------------------------------------------------------------------------OUR MASSIVE FOOD OVERHAUL----------------------------------------------------------------------------------------------- > > Recently i have been flooded with requests for a 10+Version of our Food Overhaul.. I know some of you here and through our discord have been given copies of our Massive Food Overhaul From the last few years adding almost 700+ objects items and recipes. From basic crops to more exquisite foods, through Dairy Farming Husbandry Moonshining Bartending and even as a Pastry Chef with with actual display carts all in one!! > > > > I want to apologize for the lack of attention given to this mod. Recently there has been a decrease in our modders for ECO due to the number of changes that are constantly being made to the core game, breaking the current mods and requiring them to be constantly tweaked so they remain functional. > > We can all see the difference here the git the forums the discords and have been able too for quite a while now.... > > > > Soooooo, in order for me to even begin on it through 10+ > I am going to need some help.. > Whether it be from us here in the modding community or Strangeloop Themselves <3 > > --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TODAY SGL POSTED A PSA FOR SUGGESTIONS WITH A VOTING POLL
If you would like to help Try to possibly us get even just some of the basics added to the base game.
Please feel free to Create and account on there site and help with Upvotes on these requests i have posted as soon as we can!
https://feedback.play.eco/feature-suggestions/p/fooods-crops-trees-seeds-ect
and
https://feedback.play.eco/feature-suggestions/p/more-roaming-animals
Adding even any some or both of these would GREATLY reduce my/our need to go back every 2 3 updates to rewrite the tedious little tweaks changes and surprises that are thrown at us </3
I will agree in 1 2 10 20 even 50-100 files its not really a problem at all, but in 700+ it is HUGE!
If incorporated right into the game like i know a ton of us would appreciate the majority or a good chunk would all be updated on there own through there batch code. This will leave well you me and all of US a Lot more time to make and create more custom recipes and even some gourmet foods!!
Codework for this mod is released in CS built entirely from source code values for easily adjusting recipes.
Any questions or even just help with my or your own mods feel free to join us at www.Dsc.gg/MisfitHQ
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