
A Miner's Craft
Adds a miner class with the ability to mine sedimentary rock and all cracked rocks in the stone age

Description
<p>Adds a miner class with unique craftables, including a flint pickaxe that can mine sedimentary rock and all types of cracked rock in the stone age.</p> <h3>Features</h3> <h4>Miner Class</h4> <p>A custom class with a focus on mining. I know there are already a few miner class mods available, but I didn't like how any of them were balanced and I prefer not to use massive all-in-one mods when I only want a few features, so I decided to make my own.</p> <p>The miner starts with the vanilla miner clothes equipped and the following traits:</p> <ul> <li>Experienced Miner: Being an experienced miner grants +25% stone mining speed, +25% ore drop rate, and +10% melee weapon damage</li> <li>Mining Equipment: Miners have the unique ability to craft makeshift pickaxes for mining sedimentary and cracked rock, small mining bags for carrying stones and ore, and miner's lamps as a dimmer alternative to lanterns.</li> <li>Nearsighted: All that time spent underground has affected your eyesight, reducing ranged damage by 15%</li> <li>Heavyhanded: Swinging a pickaxe all day makes you strong, but you handle fragile things less delicately. -10% loot from cracked vessels, -15% loot from foraging, and -20% wild crop harvesting.</li> <li>Heavyfooted: Miners aren't known for their grace or agility. Increases animal detection range by 15% and reduces walking speed by 5%.</li> <li>Hearty Appetite: Mining is hungry work, increasing your overall hunger rate by 10%</li> </ul> <h4>Stone Age Mining</h4> <p>Sedimentary rock types (claystone, sandstone, chert, shale, conglomerate, chalk, limestone, and halite) and all types of cracked rocks have been lowered from tool tier 2 to tool tier 1, allowing any stone tool with a stone mining speed value above 0 to break them.</p> <p>Additionally, ores that normally require a copper pickaxe (tool tier 2) are lowered to tool tier 1 when occurring in sedimentary rock. These ores will still require their original tool tier when occurring in non-sedimentary rock, and ores that require tool tier 3 or higher will not be affected even if they do occur in sedimentary rock.</p> <h4>Makeshift Pickaxes</h4> <p>Adds makeshift flint pickaxes that can mine sedimentary rock and all types of cracked rock. These are crafted by first knapping a flint pickaxe head, then combining it with a stick and a rope.</p> <h4>Small Mining Bag</h4> <p>Miners know how to fashion a small mining bag for carrying their hard-earned stone and ore. An early game predecessor to the vanilla mining bag, the small mining bag has 6 slots for storing stone, ore, or gems, and is crafted from a flax twine, linen, and four stones.</p> <p>Small mining bags may also be upgraded to normal 12-slot mining bags by reinforcing them with 2 metal plates so they don't become worthless when metal is more readily available.</p> <h4>Miner's Lamps</h4> <p>Miners spend a great deal of time underground, where light is a valuable commodity. They know how to create a simpler alternative to lanterns known as miner's lamps. These lamps act as a middleground between torches and lanterns in terms of brightness. These cannot be upgraded like lanterns, but offer a slightly dimmer alternative if beeswax is unavailable for candles.</p> <p>Miner's lamps have a light level of 16 and are crafted by combining a metal plate with a lump of fat and flax fibers.</p> <p>Bandages can be added to miner's lamps to diffuse their light, softening the color but lowering the light level by one. These are crafted by including two bandages in the miner's lamp recipe, or by combining a miner's lamp with two bandages in the crafting grid. Bandages can be recovered by placing a diffused miner's lamp into the crafting grid to remove them.</p> <p>Miner's lamps can also be attached to boats and elk in the same way as vanilla lanterns.</p> <h4>Miner's Warpick</h4> <p>The miner's warpick is a hybrid weapon and pickaxe, offering the convenience of only requiring a single inventory slot for a weapon and tool at the cost of being somewhat worse in both roles. They can be crafted by casting a warpick head in a mold or smithing one from an ingot, and then combining it with a stick and a rope.</p> <h3>Compatibility</h3> <p>This mod relies on JSON patching to add the miner class and traits to the class and trait lists, which should be compatible with anything else that adds new classes. Obviously, this will likely conflict with any other mod that also adds a miner class, but I can always make a patch to defer to another mod's miner class and just add the crafting recipe trait to them upon request.</p> <p>Flint pickaxes are also implemented by patching the vanilla game:pickaxehead and game:pickaxe items, so they should be compatible with anything else that touches pickaxes and should work out of the box with mods like Toolsmith.</p> <p>Small mining bags and miner's lamps are entirely separate items/blocks in the "aminerscraft" namespace, so they shouldn't conflict with anything.</p> <p>Compatibility patches and general info are listed in the spoiler below.</p> <p> </p> <div class="spoiler"> <div class="spoiler-toggle">Compatibility Patches</div> <div class="spoiler-text"> <h4>Toolsmith</h4> <p>If <a href="https://mods.vintagestory.at/toolsmith" target="_blank" rel="noopener">Toolsmith</a> is installed, flint pickaxes can be assembled in the same was as vanilla pickaxes, and automatically support the sharpness and head durability features in Toolsmith without patching.</p> </div> </div> <p> </p> <h3>Changelog</h3> <h4>v1.3.0</h4> <div> <ul> <li>Fixed missing textures caused by vanilla texture paths being changed in one of the 1.22.0-pre/rc versions</li> <li>Fixed flint pickaxe using copper pickaxe model and flint pickaxe head being invisible due to changes in 1.22.0-pre/rc versions that conflicted with how flint pickaxes were implemented</li> </ul> </div> <h4>v1.2.4</h4> <ul> <li>Added recipe for converting a linen sack to a small mining bag with 4 stones instead of requirin
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