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NxLabs / Vintage Story

Anvil Metal Recovery

MBy Melchior

GET THAT SMITHED METAL (bits) BACK!

Anvil Metal Recovery

Description

<span style="font-size: 16px;">Time to take back what is owed: </span>Get them <span style="font-family: impact, sans-serif;"><span style="color: #7f8c8d;">METAL</span></span> (bits) Back when Smithing !

Tools and Weapons may shatter into fragments - when the last of their durability is spent.<span style="color: #95a5a6; font-size: 8pt; font-family: impact, sans-serif;"> (Recycle these metal leftovers)</span>

0.1.19 (Pre-Release 'Beta-ish'):

  • Rebuilt again for V.S. <span style="text-decoration: underline;"><span style="background-color: #2fcc71;">1.18</span>
    </span>
  • 3rd Party Item/Tool support ~ imperfect...e.g: <span style="background-color: #e74c3c;">BUGGY</span> - so may not work as intended...a <span style="background-color: #d35400; color: #34495e;">W.I.P.</span>
  • Internal tweaks to support multi-material items in the future
  • Spoiler!
    Maaabey...something recycling related... TBD!

<span style="text-decoration: underline;"><span style="color: #e74c3c; text-decoration: underline;">DON'T USE 0.1.14 !</span></span> (Its flawed...)

Spoiler!

0.1.18 (Release-Candidates):

  • Rebuilt for V.S. <span style="text-decoration: underline;">1.17
    </span>
  • Breaking Ingot/Tool Molds: results in metal bits flying everywhere! <span style="font-size: 8pt;">(but not lost...)</span>
  • <span style="text-decoration: line-through;">STEAM POWER! </span><span style="background-color: #7e8c8d; color: #ffffff;">Steam results from pouring water on a HOT Ingot or Tool mold, wow neat!</span>
  • Smithing Gone wrong? <span style="background-color: #ecf0f1;">Splitting EVERY SINGLE VOXEL: just dumps the original recipie's worth in bits out...</span>&nbsp; <span style="font-size: 8pt;">This isn't meant to be a common way to salvage badly made works, just handling a corner-case...</span>
  • <span style="font-size: 8pt; font-family: comic sans ms, sans-serif;">Untuned settings TBD!</span>

0.1.17 (Release):

  • Rebuilt for V.S. 1.16.4
  • 3rd party mod API extensions / interfaces &amp; some internal changes
  • 'Broken metal fragments' Tooltip, really works again

0.1.16 (Release):

  • Updated for V.S. 1.16
  • Configuration file now supports item/block shavings issuance filters <span style="font-size: 8pt;">[the scales/mails/chains are defaults now]</span>
  • changed broken metal bits tooltip...less confusing now?

0.1.15 (Release):

  • Finally really fixed that Metalbits recipie output overwriting bug...

0.1.14 (Release):

  • Fix for some recipies giving metalbits instead of normal output...
  • Now configurable Metal Voxel equivalence ratio, plus Tool-breakage can be disabled
  • SEE: <span style="color: #18bc9b;">amr_config.json </span>- (in /ModConfig)

0.1.12 (Release):

  • New ability to actually break down "Broken Metal bits";<span style="font-size: 8pt;"> (Use the Chisel, and it will smash the former-tool into metal bits...)</span>
  • [That means the "Broken Metal bits" arn't smeltable anymore...]
  • "Metal shavings", may eventually be removed (changed) in the future, <span style="color: #e67e23;">FYI</span>

0.1.9 (Release):

  • Entirely new Item damage detection code.
  • Breaking crafting tools, also become scrap-metal.
  • No more trouble with spears &amp; hammers...

&nbsp;

<span style="font-size: 8pt;">Notes: While testing with every other mod that could interact with AMR+ is way beyond my resources; it was previously tested with XSkills &amp; Mystical Metals...while no obvious faults were found - there could still be a bug or 5 lurking.
</span>

Weapon/Tool breakage; is mostly bugfree....I think, so far - today...

<span style="font-size: 8pt;">P.S. Iron still isn't meant to be smeltable. (not with this mod)</span>

<span style="font-size: 8pt;">P.P.S. Who thinks this has anything to do with Recycling Anvils? it doesn't.</span>

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