

Aquaponics and Fish Breeding
Aquaponics mod, build a Pond and and add farmland and breed fish and the fish fertilize the farmland

Description
<h1><strong>Aquaponics for Vintage Story</strong></h1> <p>Bring fully simulated fish farming to Vintage Story. Breed fish, manage their habitats, collect eggs, and use their waste to automatically fertilize farmland <strong>once a day to a minimum level based on ammount of fish</strong>.</p> <div> </div> <h3><strong>How It Works</strong></h3> <ul> <li> <p><strong>Build a Pond</strong> using <strong>Pond Blocks</strong> and create a <strong>fully enclosed</strong> water structure.</p> <ul> <li> <p>All Pond Blocks must be touching (corners count).</p> </li> <li> <p>The pond network must also <strong>touch farmland</strong> for fertilization to work.</p> </li> </ul> </li> <li> <p><strong>Catch fish</strong> using a <strong>Fish Bucket</strong>.</p> <ul> <li> <p><strong>New Recipe:</strong> <em>1 Wooden Bucket + 1 Fish Food</em></p> </li> <li> <p>This prevents buckets from being consumed when shift‑clicking other recipes.</p> </li> </ul> </li> <li> <p><strong>Feed fish</strong> with <strong>Fish Food</strong> (1 dry grass + any fruit or vegetable).</p> </li> <li> <p><strong>Fish now have proper genders</strong> and <strong>breed naturally</strong>.</p> <ul> <li> <p>They seek mates, lay <strong>fish eggs</strong>, and follow a more realistic lifecycle.</p> </li> <li> <p>Instant spawning has been removed.</p> </li> </ul> </li> <li> <p>Once your pond reaches <strong>10 fish</strong>, it begins <strong>fertilizing nearby soil daily</strong>.</p> <ul> <li> <p>Fertility is maintained at a <strong>minimum threshold</strong>, scaling up to <strong>75% nutrients at 50 fish</strong>.</p> </li> </ul> </li> <li> <p><strong>Right‑click any Pond Block</strong> to view pond stats, fish count, and system information.</p> </li> </ul> <div> </div> <h3><strong>New Features</strong></h3> <ul> <li> <p><strong>Fish Feeders</strong> Automatically dispense Fish Food to nearby fish, similar to troughs. Great for large ponds or automated setups.</p> </li> <li> <p><strong>Rebuilt Fish AI</strong></p> <ul> <li> <p>Natural mating behavior</p> </li> <li> <p>Egg spawning</p> </li> <li> <p>Correct gender assignment</p> </li> <li> <p>Temporary fix for fish AI stopping when leaving/re‑entering a chunk. <strong>HOLD RIGHT CLICK ON POND TO CYCLE FISH TO BRING AI BACK. GAME LIMITATION TO KEEP FISH AI ON ALL THE TIME. GAME IS SET TO DESPAWN FISH WHEN OUT OF A CHUNK FOR A CERTAIN AMMOUNT OF TIME. I DISABLED THE DESPAWN BUT THE GAME ENGINE FORCES THE FISH INTO THIS HALF DEAD STATE WHERE ITS ALIVE BUT ITS AI IS OFF, FISH BUCKET RESETS THAT BUT KEEPS ALL STATS OF THE FISH.</strong></p> </li> </ul> </li> </ul> <h3><strong>Crafting</strong></h3> <ul> <li> <p><strong>Pond Blocks</strong></p> <ul> <li> <p><em>3 Rammed Earth + 1 Clay → 4 Pond Blocks</em></p> </li> <li> <p>Designed to be moderately expensive because a maxed‑out pond can generate <strong>up to 75% fertility per day</strong>.</p> </li> </ul> </li> </ul> <div> </div> <h3><strong>Balance & Progression</strong></h3> <ul> <li> <p><strong>Early Game:</strong> Slow growth, manual feeding, and small ponds.</p> </li> <li> <p><strong>Late Game:</strong> Automated feeding, egg production, edible fish, and highly fertilized farmland create a powerful, sustainable farm loop.</p> </li> </ul> <div> </div> <h3><strong>Technical Notes</strong></h3> <ul> <li> <p>A pond can support <strong>up to 5000 water blocks</strong>.</p> </li> <li> <p>Right‑click a Pond Block to view the entire connected pond network.</p> </li> <li> <p>The pond must be <strong>fully enclosed</strong> and <strong>touch farmland</strong> for fertilization to function.</p> </li> </ul> <div> </div> <h3><strong>About Development</strong></h3> <p>I’m still new to Vintage Story modding, so if you run into issues, please leave a comment and I’ll patch it quickly.</p> <p>The Fish Bucket currently uses a simple placeholder texture because the base game bucket couldn’t pick up fish correctly. As I improve, I may replace it with a proper model.</p> <div> </div> <h3><strong>Current Roadmap</strong></h3> <ul> <li> <p>Improve fish movement and pathfinding</p> </li> <li> <p>Permanent fix for AI disabling when chunks unload</p> </li> <li> <p>Expand egg‑laying behavior</p> </li> <li> <p>Additional polish for Fish Bucket visuals</p> </li> </ul> <div> </div> <h3><strong>Thank You</strong></h3> <p>Huge thanks to everyone who has tested, reported bugs, and given feedback. This mod has grown because of your help.</p>
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