
Bauxite Bottleneck Begone
Adds more refractory brick recipes, making them craftable without crushed bauxite.

Description
<p>This mod adds more refractory brick recipes, making them less reliant on any single particular ingredient, especially crushed bauxite. Now the brick tier depends on how many different refractory ingredients you will add to fire clay and quartz, instead of having strict material-tier crafting conditions.<br />Essentially what this means is, instead of needing bauxite to get your steelmaking started, you can now substitute olivine for it, making steel a little bit more accessible. Ilmenite meanwhile can only help you bump the bricks up a tier, because it still requires steel to be mined.</p> <p> </p> <p><strong>To make Tier 1 refractory bricks you'll need:</strong><br />Crushed Bauxite<br /><strong>OR<br /></strong>Crushed Olivine<br /><strong>OR<br /></strong>Crushed Ilmenite</p> <p> </p> <p><strong>To make Tier 2 refractory bricks you'll need:</strong><br />Crushed Bauxite <strong>AND</strong> Crushed Olivine<br /><strong>OR</strong><br />Crushed Bauxite <strong>AND</strong> Crushed Ilmenite<br /><strong>OR</strong><br />Crushed Olivine <strong>AND</strong> Crushed Ilmenite</p> <p> </p> <p><strong>You will still need all three ingredients to make Tier 3 refractory bricks.</strong></p> <p> </p> <p> </p> <p> </p> <div class="spoiler"> <div class="spoiler-toggle">Code:</div> <div class="spoiler-text"> <pre class="language-javascript"><code>[ { ingredientPattern: "FF,QB", ingredients: { "F": { type: "item", code: "game:clay-fire" }, "Q": { type: "item", code: "game:crushed-quartz" }, "B": { type: "item", code: "game:crushed-olivine" }, }, width: 2, height: 2, shapeless: true, output: { type: "item", code: "game:refractorybrick-raw-tier1", quantity: 1 } }, { ingredientPattern: "FF,QB", ingredients: { "F": { type: "item", code: "game:clay-fire" }, "Q": { type: "item", code: "game:crushed-quartz" }, "B": { type: "item", code: "game:crushed-ilmenite" }, }, width: 2, height: 2, shapeless: true, output: { type: "item", code: "game:refractorybrick-raw-tier1", quantity: 1 } },
{ ingredientPattern: "FF,QB,P_", ingredients: { "F": { type: "item", code: "game:clay-fire" }, "Q": { type: "item", code: "game:crushed-quartz" }, "B": { type: "item", code: "game:crushed-bauxite" }, "P": { type: "item", code: "game:crushed-ilmenite" }, }, width: 2, height: 3, shapeless: true, output: { type: "item", code: "game:refractorybrick-raw-tier2", quantity: 1 } }, { ingredientPattern: "FF,QB,P_", ingredients: { "F": { type: "item", code: "game:clay-fire" }, "Q": { type: "item", code: "game:crushed-quartz" }, "B": { type: "item", code: "game:crushed-olivine" }, "P": { type: "item", code: "game:crushed-ilmenite" }, }, width: 2, height: 3, shapeless: true, output: { type: "item", code: "game:refractorybrick-raw-tier2", quantity: 1 } } ]</code></pre> </div> </div> <p> </p> <p> </p>
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