
![Balanced Thirst [Under rework]](https://moddbcdn.vintagestory.at/Drink_dcc8fa089daafe80589a156c2c8d0641.png)
Description
Please report bugs on the discord or on the issue tracker on github.
Working on 1.20 update
- <span style="text-decoration: line-through;">First need to bring the mod to a working state:</span>
- <span style="text-decoration: line-through;">Need to adapt all trader patches</span>
- <span style="text-decoration: line-through;">Need to adapt and rework in-world drinking code</span>
- Code refactor and dejank (should bring performance increases)
- <span style="text-decoration: line-through;">Separating urination code into its own addon mod (HoD Compatible)</span> Here it is: Nature's Call
- Then fix and add new features
- Rework kettle and water boiling to use new 1.20 features and be more integrated with vanilla
- Gourd rework (might be removed and brought back at a later date)
- Major update (Well creation)
My take on thirst, released now in beta version. Thirst will decrease your hunger rate by a max of 30% if you keep the bar above half, and will increase the hunger rate by a max of 30% if your bar is too low. Keeping well hydrated will also give you a euhydration health boost. Water has to be boiled to avoid risk of vomiting, and using a dowsing rod will lead the player to pure water reservoirs which can be used to make a well, a renewable source of pure water.
This mod isn’t about making things overly challenging but about introducing a thirst mechanic that's enjoyable. Similar to how Vintage Story makes even the mundane tasks engaging and rewarding, I want players to relish the process of finding their own water sources, building wells, and crafting waterskins to carry water. It should be gratifying to look back and see the progress from simply drinking out of a leaky wooden bowl.
The mod, as the name says, aspires to be balanced but it certainly won't be at the start. I encourage you to contribute to the balancing by providing feedback and suggestions.
<span style="color: #18a085;"><span style="color: #2880b9;">If you want more hardcore thirst, check out: Hydrate or Diedrate!</span></span>
Features
Thirst
Thirst is the main mechanic of the mod. Together with a hunger bar, you now have a thirst bar. Keep an eye on it! Its value will affect your hunger rate. If you're well hydrated, you will get hungry more slowly but the inverse is also true: when below 50%, you will get hungry faster. You can drink either from containers, or directly from the source.
Vomiting and water purity
Not all water is born equal. Normal water will have a small chance of being contaminated and making you vomit! You don't want to do so, as it will drastically lower your hydration and saturation. Boil water or look for pure springs to avoid that. Pure water has 2 in 10k chance of making you vomit.
Water boiling
You can boil water in a firepit using a kettle or an ACA caouldron or saucepan. This will drastically lower your chance of vomiting when drinking it, but you have to wait for it to cool down!
Water expires
Water will get contaminated by being held in containers that aren't properly sealed. Use gourds or other (configurable) containers to keep it clean and pure for longer.
<span style="color: #18a085;">LiquidContainers is highly suggested to carry water with you</span>
Dowsing
Look for pure spring water with a dowsing rod.
Euhydration
Euhydration is a health boost acquired thorough regular hydration. Drinking salt water and urine will lower it!
Hot weather and dehydration
Temperature above a configurable threshold (default 27 degrees) will increase your thirst rate. Wearing warm clothes in hot weather will give an additional penalty. Drinking saltwater will dehydrate you, increasing your thirst rate, so will other food items (mostly alcohol and grain) but to a much lower degree than saltwater. The more hydrated you are, the faster this deduff disappears.
Bladder
Ratings & reviews
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