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NxLabs / Vintage Story

Biodiversity: Crops

CBy captanredbeard

Adds several new growable crops on farmland tiles. Part of the Biodiversity Suite

Biodiversity: Crops

Description

Biodiversity is a major Vanilla+ expansion to plants and flora in Vintage Story

The Biodiversity mod suite aims to provide more farmland crops, trees, wood types, flowers, grasses, herb plants, and more, while retaining near Vanilla game mechanics and high compatibility with other major mods.

A long term goal is to allow for a player to travel the world and always find new plants or materials to use, or a server to use the Biodiversity mods to build up trade networks of exotic flowers, woods, and herbs.

This is planned to be a community effort, with many modders contributing their skills and talents to provide the Vintage Story community with as much new flora as we can, in a manner that looks like the developers themselves could have added it, works out of the box with as many other mods as possible, and optimized as much as possible to prevent excess lag on older machines or large servers.

Current Issues being patched soon

Crops may need some further rebalancing of drop rates and temperature ranges.

Roadmap for post 1.0.0 will be posted in our discord soon.

Biodiversity Crops

NOTE: This mod needs Biodiversity: Core as a dependancy https://mods.vintagestory.at/biodiversity

 

Adds additional plants and plant types for farming. Current crops include:

 

Regular crops:

Additional food crops for cooking and eating.

Potatoes

Leek

Tomato

 

Cover crops:

Cover crops are an addition to provide more dynamic farming gameplay.  Each crop adds nutrients to soil and can be used as animal fodder.

Alfalfa - nitrogen fixer, animal fodder

Buckwheat - Phosporous scavenger, animal fodder, cooking (similar to flax nutrition)

Driller Radishes - Potatsium scavenger, animal fodder, cooking

 

Vine crops:

These multi-block crops grow on long vines and produce larger fruiting bodies.

Watermelon

Cantaloupe

Mirzamelon

Honeydew

Naples Long Squash

Butternut Squash

 

All crops have vanilla cooking functionality.  Compatiability with Expanded Foods in progress.

 

Join our discord to help develop the mod.

https://discord.gg/w79wShAD8q

 

Other mods in Biodiversity

Biodiversity: Shrubs
Biodiversity: Crops
Biodiversity: Flowers and Grass
Biodiversity: Herbs
Biodiversity: Orchards
Biodiversity: Trees
Biodiversity: Core

 

Use our issue tracker to report bug or issues.  We do not check the comments section of the moddb page for bug reports, and if we do we may forget. 

Checkout our issue tracker here

https://github.com/captanredbeard/Biodiversity/issues

 

Known Issues

 

We have a google sheet to track vanilla plants and new plants we plan to add.

https://docs.google.com/spreadsheets/d/1DSflqYeqSKZ-PeEkNVx4ao97eF45oN4ZAl6lHjhVilo/edit?gid=1078305057#gid=1078305057

 

 

We are looking for people to help with:

  • getting a wiki setup on all the types of plants
  • finally talented modelers and texture artists to make the plants, flowers and trees we want to provide the community in 1.22 and the 1.0 release!

Share this mod page around with your friends and server mates, we want to reach as many plant brained modders/artists as we can!

 

Frequently Asked Questions

Is this Expanded Foods compatable?

You can use this mod with Expanded Foods.  But note that only vanillia cooking is avaliable for biodiversity crops.    Expanded Foods recipies for this mod is in progress.  Due to the vast amount of content in EF it will take time to impliment all recepies.  

 

Why are there different art styles for similar items?

Read the full description on Vintage Story ModDB →

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