Biodiversity: Trees
Adds several new tree and wood types to build with ingame. Part of the Biodiversity Suite
Description
A major Vanilla+ expansion to plants and flora in Vintage Story. Other submods in the suite are updating to 1.22.0 shortly, so don't start your long term worlds and servers quite yet.
Requires Biodiversity: Core to run.
The Biodiversity mod suite aims to provide more farmland crops, trees, wood types, flowers, grasses, herb plants, and more, while retaining near Vanilla game mechanics and high compatibility with other major mods.
A long term goal is to allow for a player to travel the world and always find new plants or materials to use, or a server to use the Biodiversity mods to build up trade networks of exotic flowers, woods, and herbs.
This is planned to be a community effort, with many modders contributing their skills and talents to provide the Vintage Story community with as much new flora as we can, in a manner that looks like the developers themselves could have added it, works out of the box with as many other mods as possible, and optimized as much as possible to prevent excess lag on older machines or large servers.
Current Issues being patched soon
Sailing Boats are currently unable to be crafted. We're working on a fix for this.
Some trees when grown will be very small and won't provide logs. We have all our tooling to revamp tree shapes, we're just waiting on our resident tree guru to be back.
Some sapling and wood items and blocks in the creative menu will not be collectible in survival. This is intended as they're getting removed.
Roadmap for post 1.0.0 will be posted in our discord soon.
Join our discord!
Other mods in Biodiversity
Biodiversity: Shrubs
Biodiversity: Crops
Biodiversity: Flowers and Grass
Biodiversity: Herbs
Biodiversity: Orchards
Biodiversity: Trees
Biodiversity: Core
Checkout our issue tracker here
https://github.com/captanredbeard/Biodiversity/issues
We have a google sheet to track new plants we plan to add.
Important:
We are looking for people to help with:
- getting a wiki setup on all the types of plants
- talented modelers and texture artists to make the plants, flowers and trees we want to provide the community.
Share this mod page around with your friends and server mates, we want to reach as many plant brained modders/artists as we can!
After expanded foods updates to 1.22, we'll begin adding support for food items to be used in EF recipes.
General plans
Full Expanded Foods and A Culinary Artillery Support. - We're ready for starting this whenever EF 1.22 development is far enough along.
Possible future support for the biomes mod (we do not have plans for this, but we will welcome PRs to add support to our mods)
Possible support for other major farming mods (Until a farming mod pulls out of the pack as a definite leader, we do not plan to add support on our end)
We do not plan to add any of these as required dependencies or force you to use any of these mods to be installed for the Biodiversity Suite to function. We welcome other modders making expansions to Biodiversity, or adding their own features, but we aim to keep it possible to play with no other mods and still have a well polished, Vanilla+ experience.
Trees Roadmap
<span style="text-decoration: line-through;">Add path, cabinet, and cabinet door textures</span>
<span style="text-decoration: line-through;">Fix leaf blocks and make sure they work and decay properly</span>
Add lightning struck trees
Have someone go though and plan out a necessary palette so we can cover a wide range of colors and climates.
bring back narrow trees
revamp our tree shapes
Ratings & reviews
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