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NxLabs / Vintage Story

Biomes

CBy Crabb

All biomes/bioregions in one world

Biomes

Description

<span style="text-decoration: underline;"><span style="font-size: 36pt; font-family: book antiqua, palatino, serif;">BIOMES</span></span>

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The Biomes mod makes the game world feel more realistic and alive by sorting flora and fauna into their native real-world biomes. Different regions will have their own flavour and travel will feel more meaningful.

If an animal or tree is not whitelisted or given a biome, it will not spawn. Story mobs are whitelisted. Trees can still grow outside their native habitat if planted from seed by a player.

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Requires a new world to be generated.

FAQ


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Q: What does this actually do?

It divides a world into large sections within which plants and animals allowed to spawn within those sections are the only thing that can spawn. It's less akin to minecraft style biomes of discrete varied climates/regions/etc, and more like an overlay of limited spawns to increase world variety. The regions are very large and are based on the global position in the world, so you may want to generate a smaller world with a centered equator to be able to reasonably travel to multiple biomes. Spawn conditions such as temperature, moisture, etc all also still apply, you can think of the spawn limitation as more of a narrowing of possible candidates within the biome.

Q: That sounds like that lowers world variety by having less spawns overall, should I use this by itself?

Generally you shouldn't use Biomes by itself. The base game doesn't really have enough global plant and entity variety to make up for that each biome has a limited spawn pool. It's highly recommended to at a minimum use Biomes with <a href="https://mods.vintagestory.at/list/mod?sortby=lastReleased&amp;sortdir=d&amp;text=fauna+of+the+stone+age&amp;side=&amp;a=2ABE1C9265B6B2CFEFAE&amp;mv=&amp;c=&amp;t=">FOSTA, and <a href="https://mods.vintagestory.at/list/mod?sortby=lastReleased&amp;sortdir=d&amp;text=floral+zones&amp;side=&amp;a=2ABE1C9265B6B2CFEFAE&amp;mv=&amp;c=&amp;t=">Floral Zones&nbsp;to get closer to the intended experience. See the compatibility list below for a further reference of what mods are strongly recommended to use with it. However, the more the merrier. Because each Biome is a limited pool, adding many mods that add plants, entities, world gen features, etc. serves much less to clutter up world generation.

Q: Do I need to generate a new world for this mod to work?

Yes. While technically new chunks will follow biome generation, you may experience all kinds of weird behaviors if the world wasn't generated with Biomes already installed.

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Q: Is this compatible with this other world gen mod?

Generally speaking, yes. This only affects what can spawn with in an area in regards to flora and fauna, and does nothing to touch frequency, how it's spawned, etc. It also doesn't affect terrain generation at all as a result, so terrain-affecting mods such as a Terra Pretty, Continents, Conquest, are de facto compatible.

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Q: I'm not seeing this specific plant or animal anywhere near me, what gives?

As mentioned higher up, the biomes are quite large. They by default take up a full 6th of their given hemisphere! You may not be traveling far enough for the size of your world.

Q: Do I need to do anything to update my world to Biomes 2.0?

If I did everything right, you shouldn't. There were many internal changes but worlds and config should auto-migrate.

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Suggested world-gen settings

For the most Earth-like world, customise your world and set the pole to equator distance to be half the world height. So if your world is 1 million blocks tall, set the pole to equator distance to be 500,000 blocks. This will give you a world with a hot equator and north and south poles.

Example settings:
World height - 256 (default)
World width - 102k
World length - 102k
Polar-Equator distance - 50k

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Supported mods

This list is currently being updated and modernized.

Key:

  • <span style="color: #2fcc71;"><span style="color: #27ae60;">☑ Highly Recommended Mod</span></span>
  • ☐ Currently Compatible Mod
  • <span style="color: #e74c3c;">☒ Outdated Mod</span>
  • Unknown Status

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Read the full description on Vintage Story ModDB →

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