

Description
Requires CommonLib for VS 1.18+
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For those who are tired of driving hens or sheep for thousands of blocks 🙃
Cage case can be crafted on an anvil using all tool materials, to turn it into an empty cage, add resin. By default, it captures with a 10 to 25% chance. If you hit and could not capture, then the cage will be downgrade to case, or it will break with a 50-5% chance. The chance depends on the material and is written in the cage tooltip.
You can increase the cage capture chance in two ways:
- Decrease the health of the mob. This will give +1% chance for every -2% of the mob's health (50% efficiency).
- Use bait. By default, these types of baits are available in the mod, but you can change, add (or patch with your mod) in config/baits.json, the rest of the cages settings are in the itemtypes/cage.json attributes.
The first and second methods can be used together.
Default baits:
- All chicken: any grain, capture chance: 100%
- All rabbits: carrot, capture chance: 100%
- All pigs: turnip, capture chance: 50%
- All sheep: cabbage, capture chance: 50%
- All foxes: raw poultry, capture chance: 25%
- All wolf: raw redmeat, capture chance: 25%
Below 2.0.0 - see main forum post (homepage link)
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