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NxLabs / Vintage Story

Consolidated Classes

GBy Gumbyohson

A classes mod with fantasy leanings. No one class is self-reliant.

Consolidated Classes

Description

<p><strong>Work in progress.</strong> Currently mostly feature complete but other traits and items/recipies to be added in the future. Also requires balancing/testing, so constructive input is very welcome.</p> <p>&nbsp;</p> <p>Consolidated classes is a classes mod that aims to consolidate several classes and their associated tropes down to only 5.&nbsp;</p> <p>This mod is best used alongside the "<a href="https://mods.vintagestory.at/racialequality">RacialEquality</a>" mod for the models and "<a href="https://mods.vintagestory.at/combatoverhaul">Combat overhaul</a>" for the combat balancing. Several other mods are integrated such as "<a href="https://mods.vintagestory.at/show/mod/21814">Subtrate</a>", and the "<a href="https://mods.vintagestory.at/show/mod/6581">Blacksmith gloves</a>". Code for the underground temporal stability system borrowed with approval from "<a href="https://mods.vintagestory.at/gloomeclasses">GlooMeClasses</a>".</p> <p>&nbsp;</p> <p>The default Seraph race and default classes are left enabled incase you would like to use them along side these classes. If you have Recial equality installed, you will only be able to choose the classes from this mod by selecting the associated Race (ie. Human for Adamani).</p> <p>&nbsp;</p> <p>The 5 classes are Adamani, Dwarrow, Ieldlis, Krohak, and Urroka.</p> <h5>Adamani</h5> <p>Adamani are a 'jack of all trades'. Able to help around the farm, house, field, or mine. Not specialised for a any one role, except farming and gear collection, but very specialised for our home.</p> <h5>Dwarrow</h5> <p>Dwarrow is the backbone of the team for smithing and ore. If the other classes are for food or clothes, the Dwarrow is for stone and metal. They are shorter and slower than most other races, but built of corded muscle and can take and give a beating.</p> <h5>Ieldlis</h5> <p>Often dwelling in forests and in tune with nature, they have a knack for ranged combat. They provide value to the homestead via scouting and foraging far off places and are excellent tailors and decent farmers.</p> <h5>Krohak</h5> <p>If you need something killed, speak to the nearest Krohak. Useful for the hard labour of mining but not for many other delicate tasks due to their large hands, though they are expert butchers. Ask yourself, how successful would your homestead be if enemies overrun it?</p> <h5>Urroka</h5> <p>The Urokka favour the dank, quiet places of the world. Many wild creatures are silently slain before they even know they are being hunted. A sneaky, devious race, not capable in a straight fight, but an Urokka will rarely let you have one of those.</p> <h3>FAQ:</h3> <ul> <li>Can I disable the class static assignment when using the Racial Equality visual mod? Yes there is a config file that you can find in the "ModConfig" folder that allows you to disable this option so any class from this mod and the base game can be used with any model.</li> <li>Can I disable the Temporal stability settings for Dwarrow, Ieldlis, and Urokka? Yes the same config file allows you to control this if it's too inconvenient.</li> </ul> <p>&nbsp;</p> <div class="spoiler"> <div class="spoiler-toggle" style="text-align: center;">Credits</div> <div class="spoiler-text"> <p>Thanks to <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/B61D095593E4952F0AB9" data-user-hash="B61D095593E4952F0AB9">GlooMeGlo</a> and <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/3E2D9D45A15AE4B283A3" data-user-hash="3E2D9D45A15AE4B283A3">JonR</a> for the underground stability traits code, used with permission.</p> <p>Thanks to <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/8F414EAEC3CB95A80138" data-user-hash="8F414EAEC3CB95A80138">Maltiez</a> for the combat overhaul mod and several mods that have become a core in the community.</p> <p>Thanks to <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/F89169B37A15513C3C04" data-user-hash="F89169B37A15513C3C04">Tomoyuki</a> for their Player models.</p> <p>Thanks to <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/2A985DEBC3338951C4FB" data-user-hash="2A985DEBC3338951C4FB">MrFlame</a> for the Substrate mod.</p> <p>Thanks to <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/97B0280756C27B1ED64D" data-user-hash="97B0280756C27B1ED64D">Arahvin</a> for their Blacksmith gloves mod.</p> <p>Thanks to <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/D27F0EA8973525B1256F" data-user-hash="D27F0EA8973525B1256F">LordNaton</a> for reporting and testing healingeffectivness trait not working.</p> </div> </div> <p>&nbsp;</p> <div class="spoiler"> <div class="spoiler-toggle">Other changes</div> <ul> <li class="spoiler-text" contenteditable="true">Charcoal piles changed to average 1.2 and effected by the "charcoalpiledroprate" attribute.</li> <li class="spoiler-text" contenteditable="true">Resin changed to average 1.2 and effected by the "forageDropRate" attribute.</li> <li class="spoiler-text" contenteditable="true">All crops set to be effected by the "farmdroprate" attribute.</li> <li class="spoiler-text" contenteditable="true">All fruit trees set to be effected by the "fruittreeDropRate" attribute.</li> <li class="spoiler-text" contenteditable="true">All tree leaves set to be effected by the "saplingDropRate" attribute.</li> <li class="spoiler-text" contenteditable="true">All tree logs set to be effected by the "logDropRate" attribute.</li> <li class="spoiler-text" contenteditable="true">Temporal gears set to stack to 12.</li> </ul> </div> <p>&nbsp;</p> <div class="spoiler"> <div class="spoiler-toggle">Othermod changes (Racial equality, Combat overhaul/Firearms/Crossbows specifics, Substrate, Blacksmith gloves)</div> <ul> <li class="spoiler-text" contenteditable="true">The combat overhaul sling has been changed t

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