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NxLabs / Vintage Story

Some Disassembly Required (WIP)

JBy jun1per

Burn, break and disassemble leftover or uneeded items into useful materials.

Some Disassembly Required (WIP)

Description

<span style="color: #d35400;">THIS MOD IS STILL IN DEVELOPMENT. CONTENT IS SUBJECT TO CHANGE.</span>

IMPORTANT UPDATE

For the foreseeable future, updates for SDR will become less frequent. Due to "life stuff" I have a lot less time to work on it, but as a consolation when updates do come out I'll jam pack them with more content, fixes and compatibilities than previous versions. Thanks everyone for not only tolerating my creation but actively enjoying and supporting it!

Has This Ever Happened to You?


I just spent the last 5 hours building my magnum opus, using a wide variety of blocks I've gathered from across these vast lands. But now I've got like, 3 Large Red Clay Brick blocks and an extra Pine Trapdoor leftover. And my deep-seeded desire to not waste stops me from trashing these storage hogs! Whatever will I do?&nbsp;

Fret not! For I offer you a (somewhat) simple and (hopefully) convenient outlet for all your hoarding woes.

With Some Disassembly Required&trade;, almost every craftable building block can now be broken down into more commonly used materials. Just pop open your personal handbook and flip to your problem item. Now in place of the typical empty void below its portrait is what materials you can recycle it into. Keep in mind that not every recipe involves the crafting grid. Some are made in barrels, smelted inside a Bloomery or even burned in a Firepit! (Think logically!&nbsp;How would you turn [INSERT ITEM HERE] into something useful?)


&nbsp;

Some Disassembly Required&trade; is <span style="text-decoration: line-through;">not</span> responsible for any problem blocks or items missing a recipe.

(P.S. PLEASE check the in-game guide for insight into more abstract recycling methods 'i.e. Crucible, Bloomery and Firepit Recycling')

<span style="text-decoration: underline;">SDR Contributer Wall of Fame!</span>

C# Code Wizard - Wondiws98

Tireless Translator - DrySpy

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Current Features

<pre>Vanilla
- Break, Saw, Burn, Smash, Process, Disassemble, Recycle, Shape, Chip, Cut, Fracture, Soak, Scrape, etc a majority of blocks and items into ~50% of their base
resources or equivalent
- Pan Soil and Soil adjacent blocks for resources
- Wrap together Non-Perishable Items into Compost Bales (which can rot!)
- Break Glass items down into Powders that can be mixed into different colors
- Melt down Metal blocks and items in Crucibles and Bloomeries for full refunds
- Grind down unused Pottery into Grog to make your own natural clay
- An In-game Guide to explain more unique recycling methods

Adventurer's Walking Stick
- Disassemble most Walking Sticks in-world, others in the Crafting Grid
- Crossover Carbonized Metal Lantern Walking Stick

Alchemy
- Break down Stirring Spoons in-world
- Recycling recipes for the Potion Cauldron, Flasks, Herb Racks and Molds
- Crossover Carbonized Metal and Scrap Wood Herb Racks

Better Ruins
- Rebalanced recipes built around Blueprint recipes

Butchering
- Recipes for Butchering Bags, Butchering Tables, Butchering Hooks and Bone items

Combat Overhaul
- Patches to allow Carbonized Metal Arrows to function correctly

Food Shelves
- Patches to prevent recipe overlap

Mannequin
- Recipes for all types of Mannequins

More Vanilla Tools
- Recycling recipes for all Tools
- Crossover Carbonized Metal Tools

Rustbound Magic
- Patches to prevent recipe errors

Salty's Trashbinned
- Recipes to break down all Trashbins
- Crossover Scrap Wood Trashbins

QP's Chisel Tools
- Recycling recipes for all Chiseling Tools and Palettes
- Turn Decorative Blocks back into their normal counterparts

Vanilla Variants
- Patches to prevent recipe overlap</pre>

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