
Description
<span style="font-size: 14pt;">Supported Mods </span>
<span style="font-size: 14pt;">Fauna of the Stone Age Packs: Caninae, Capreolinae, Casuariidae, Dinornithidae, Machairodontinae, Manidae, Pantherinae, Rhinocerotidae,
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<span style="font-size: 14pt;">Hieronymus Packs: African Monitor Lizards, Asian Monitor Lizards, New World Pond Frogs, New World Giant Tortoises, Old World Pond Frogs, Pacific Newts,
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<span style="font-size: 14pt;">Other Packs Cats, Feverstone's Horses, Feverstone Wilds, Medieval Expansion, More Animals, Primitive Survival, </span><span style="font-size: 14pt;">The Critters Package</span><span style="font-size: 14pt;">,</span> <span style="font-size: 14pt;">Untamed Wilds: Ursidae,</span><span style="font-size: 14pt;">
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<span style="font-size: 18pt;">Description</span>
<span style="color: #e74c3c; --darkreader-inline-color: #e95849; font-size: 14pt;" data-darkreader-inline-color="">1.0.8 Changes </span>
- <span style="--darkreader-inline-color: #e95849; font-size: 14pt;"><span style="--darkreader-inline-color: #47d582;">I have split off the creature spawning configurations from this mod. If you run a lot of creature packs and don't want to be overwhelmed with animals, you can download that here - Entities Configuration
</span></span> - <span style="--darkreader-inline-color: #e95849; font-size: 14pt;"><span style="--darkreader-inline-color: #47d582;"> Fauna of the Stone Age carcass system has been reenabled.</span>
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<span style="color: #e74c3c; --darkreader-inline-color: #e95849; font-size: 14pt;" data-darkreader-inline-color="">This mod does nothing by itself</span>
<span style="color: #e74c3c; --darkreader-inline-color: #e95849; font-size: 12pt;" data-darkreader-inline-color="">If you already run these mods in an existing world, you may want to read the spoilers to see how creatures interact with each other. Your favorite cuddly friends may die, and I don't want to be held liable for that.</span>
This is long list of patches that control the AI tasks of entities in all of the supported creature mods. Creatures will hunt other creatures according to their diets in the real world (with some leniency for game mechanics), or flee from predators.
I had played over 200 hours with all of these creatures enabled and wished that the animals would recognize each other, and now they do! I have some descriptions of interactions below in the spoiler.
Fauna of the Stone Age creature packs have patched vanilla Vintage Story, so if you do not run any of these other mods, this mod would be unnecessary since it does not change the way they already interact.
This mods primary use would be to supplement the predator/prey behavior of animals that aren't in the base game. I am looking to expand the use and continue improving AI interactions with not only creatures, but the player as well.
Cats: They hunt small game like birds, chickens, mice, and squirrels. The aggressive wolves are very dangerous to cats, even your pets. Large cats should ignore them, snakes should flee from them (since snakes are hard to see it would be very easy to lose a pet).
Feverstone Horses: Horses now flee from predators and snakes. When you are riding them, if they become afraid they will run away and you will lose control for a very short time, but it will not dismount you. Large cats and aggressive wolves will attack them.
Fauna of the Stone Age: Caninae: Aggressive wolves hunt larger creatures and smaller creatures alike. A pack of these wolves can clear a region if they are not dealt with. Less aggressive wolves go after smaller game. Foxes may eat snakes, bugs, birds and smaller creatures.
Fauna of the Stone Age: Casuariidae: Emus and Cassowary may eat insects and small creatures depending on species. They do have to be wary of predators trying to eat their babies.
Fauna of the Stone Age: Capreolinae: Deer flee from predators and stomp on snakes foxes.
Fauna of the Stone Age: Machairodontinae: These fierce predators hunt large creatures and their young as well as ground birds.
Fauna of the Stone Age: Manidae: Pangolins eat insects.
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