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Geodes and Gemstones

MBy MoonlitShade

Currently adds large and small geodes for you to find! Collect them all?

Geodes and Gemstones

Description

<p>What is Geodes and Gemstones?</p> <p>Currently, Geodes and Gemstones adds giant geodes and regular (small) geodes. The giant ones can be smashed in half by breaking them with a hammer, and the giant geode halves can be used similarly to a vanilla bucket, or as decoration. The smaller geodes can be smashed open by crafting them with a hammer and are purely decorative. For both smaller and larger geodes, there is one for each of the 23 main stone types + quartz, smoky quartz, rose quartz, amethyst, and olivine. This comes out to 230 unique combinations!</p> <p>The geodes can be found very rarely on the surface and much more commonly in caves.</p> <p>Other than that, in its current state this mod is mainly for decorational use, with little in the way of mechanics aside from using giant geode halves as buckets, however this mod does make the crystals and their resources slightly easier to get.</p> <p>&nbsp;</p> <p>Changelog:</p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p>v1.2.1<br />- Texture change again for all five textures in \geodesandgemstones\assets\geodesandgemstones\textures\block\smallgeodes\crystaltypes, changed the 8x8 textures to 16x16. Also fixed UVs for the faces these textures are mapped to.<br />- Texture touch-ups.<br />- Giant/Large Unopened Geodes are droppable by shovel now, same way they are droppable by pickaxe tool. This is mainly because I wanted them droppable by paxels, and it's the simplest way to add that behavior. But it also obviously works with all other shovels now, too. This also has the side effect of making large geodes available pre-copper age even without the paxel mod.<br />- Fixed missing sounds for every block added by the mod, as MadGnome had only fixed it for the Large Geodes and nothing else.<br />- All recipes fixed so that chisels properly reduce in durability rather than being entirely consumed.<br />- All chairs and tables are excluded from the handbook except for the andesite variants, just like with the small and large geodes, to avoid handbook clutter. Crafting recipes are the same regardless of stone type, so if it works for the andesite version it works for any version. Also added extra lang files for geode tables and chairs.<br />- Geode tables and chairs now require resin to craft.<br />- Luxury and Treasure Hunter Traders now buy geodes. Unfortunately, selling them directly isn't really a good idea because you can't edit the rarity for items in the shop, so 300+ geodes in the shop make them overwhelmingly common to the point you rarely see anything but geodes in stock. My solution to this was to make any geode craftable into a single different item that traders will buy: wrapped geodes. You must gift-wrap them before selling them, lol. This does make selling them more expensive, but there's an early game and late game version, and it's an extra way to make money and get rid of unwanted geodes.<br />- Added Geode Displays for every stone type, wood type, the 5 crystal types, and the 4 cardinal directions. Fun fact, there are 7360 versions of this block alone.<br />- Cracked stone now has a small chance to drop a small or large geode of any crystal type, of that cracked stone's stone type. Geodes no longer have to be placed during world gen to be obtained now.</p> <p>v1.1.1<br />- Minor bug fixes. Added sounds when chiseling a Geode open on the ground. Updated tool requirement from Hammer to Hammer + Chisel (Hammer offhand), updated lang file.<br />- This update was entirely done by community member MadGnome, and provided via the Discord. All thanks to him.</p> <p>&nbsp;1.1.0:</p> <p>- Texture change for all five textures in \geodesandgemstones\assets\geodesandgemstones\textures\block\smallgeodes\crystaltypes<br />- BlockLooseRock class added to giantgeodeclosed and smallgeode, thanks Maltiez! This change hopefully fixes the floating geodes bug.<br />- Added some NearWater and UnderWater blockpatches, so geodes will now spawn more often in/around shallow water.<br />- Rebalanced geode spawning chances across the board. They are slightly more common in caves, slightly less common everywhere else, as a rule of thumb. On the surface, this should roughly balance out by the fact that they have extra chances to spawn in/around water.<br />- Changes to the en.json lang file, most notably all instances of "Giant Geode" replaced with "Large Geode" so as to avoid confusion with my modded geodes and the vanilla vugs.<br />- Added geode chairs and tables.</p> <p>1.0.0:</p> <p>- Release</p> </div> </div> <p>&nbsp;</p> <p><span style="font-weight: 400;">Wishlist:</span></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p><span style="font-weight: 400;">Why &ldquo;wishlist&rdquo; instead of &ldquo;roadmap?&rdquo; I am new to modding, and thus am still a novice. Some of these mechanics are things I would like to add if/when I get to the point of being able to write a compiled code mod, but cannot make any promises about them actually being added in the future. Others don&rsquo;t require code but are outside of the scope of &ldquo;just add a couple of geodes to the game.&rdquo;</span></p> <ol> <li><span style="text-decoration: line-through;"><span style="font-weight: 400;"> Geodes spawning in water. Currently it seems to be impossible to make them spawn underwater without writing a custom class for them. I did have them using the &ldquo;NearWater&rdquo; and &ldquo;UnderWater&rdquo; placement modes in the blockpatches json, but they would spawn floating on top of the water and only fall in when updated.</span></span><span style="font-weight: 400;"> This has been fixed, geodes spawn in water as intended.</span></li> <li><span style="font-weight: 400;"> Decorative versions of the current half opened giant geode and the smaller geode variants. For the giant geode half, since it is a liquid container, it cannot have random rotation. For the smaller geodes, sin

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