

GG's General Chemistry
A mod that makes you a pretend chemist! Simple for now, More to come!

Description
<p style="text-align: center;"><span style="text-decoration: underline; font-size: 24pt;"><span style="color: #000000;"><strong>Gthane and Glizzy's General Chemistry mod!</strong></span></span></p> <p style="text-align: center;"><span style="font-size: 12pt;">Are you tired of leaving your base to go into dark, dank, and dusty caves for a crumb of saltpeter? <br /><br />Well! Look no further, as GGGC is for you! With simple-ish crafting steps to boot!</span></p> <p style="text-align: center;"><span style="text-decoration: underline;"><strong><span style="font-size: 12pt;">For version 1.19.8</span></strong></span></p> <p style="text-align: center;"><strong>Release v0.2.0 Oct, 2nd, 2024</strong><br /><strong>New stuff! Changelog has all the details, but I will explain them here too!</strong></p> <hr /> <p style="text-align: left;"><span style="font-size: 12pt;">More <strong>Things</strong>™ have been added! Here is a list of all current features.<br /></span></p> <p style="text-align: left;"><span style="font-size: 12pt;"><strong>Gypsum</strong>: Calcium sulfate crystal found in limestone, chalk, and white marble (not pink or green (for no reason)).</span></p> <p style="text-align: left;"><span style="font-size: 12pt;"><strong>Sulfate</strong>: Sulfates come in all shapes and sizes. For now you can free them from their gypsum prison.</span></p> <p style="text-align: left;"><span style="font-size: 12pt;"><strong>Gypsum-Sand Mix</strong>: This mixture will prevent the sulfates from reaching freedom, allowing you to collect more!<br /></span></p> <p style="text-align: left;"><span style="font-size: 12pt;"><strong>Soaked Firewood</strong>: It's soaked with <strong>saltwater.</strong> The water goes into the wood, and the salt crystals can be scrapped off the outside.</span></p> <p style="text-align: left; padding-left: 40px;"><span style="font-size: 12pt;">The texture for the soaked firewood is base game firewood, I'm having issues changing it and will look into it soon.</span></p> <p style="text-align: left;"><span style="font-size: 12pt;"><strong>Nitrated Soil</strong>: Rot shoved into dirt. The higher fertility the dirt, the less rot needed to nitrate it.</span></p> <p style="text-align: left;"><span style="font-size: 12pt;"><strong>Nitrate</strong>: Nitrates extracted from the nitrated soil, used in saltpeter production!</span></p> <p style="text-align: left;"><span style="font-size: 12pt;"><strong>Wood Ash</strong>: Burn logs and grass in a firepit to get wood ash, use the wood ash as a source of potassium for your saltpeter.</span></p> <p style="text-align: left; padding-left: 40px;"><span style="font-size: 12pt;">(If you use EM and Valley of Ashes, let me know if this breaks. I need to make compatability, but no time and I wanted to get this out)</span></p> <p style="text-align: left;"><span style="font-size: 12pt;">All of these are open to balancing suggestions. I'm still playing with them and feeling out the barrel times, crafting ratios, etc. I don't want the crafting to be "hard" to do, but be purposeful and "feel" right. That's why sulfate has a "bad" and a "good" recipe. You can do either, but refining and purification are bread and butter chemistry. Next lab we will be doing titrations, I hope you all finished your pre-lab. 😁</span></p> <hr /> <p style="text-align: left;"><span style="font-size: 12pt;">This is our first attempt at modding, and we hope to push this concept a little further moving forward.<br /><br />The recipies are as vanilla friendly as we could get without adding extra steps or adding libraries, for now. </span></p> <p style="text-align: left;"><span style="font-size: 12pt;">Nitrate can be used as a fertilizer, the %N was determined from the Rot -> Compost process. We determined the composting process is "more efficient" than ours, but the loss of %N in nitrate for equal parts rot is only 4% currently. It should probably be less efficient.<br /><br /><span style="text-decoration: underline;">Future plans(kinda in order):</span></span></p> <ul> <li style="text-align: left;"><span style="text-decoration: line-through;"><span style="font-size: 12pt;">Sulfur extraction</span></span></li> <li style="text-align: left;"><span style="text-decoration: line-through;"><span style="font-size: 12pt;">Salt extraction (been done before but will still add)</span></span><span style="font-size: 12pt;"> Kinda done may revisit<br /></span></li> <li style="text-align: left;"><span style="font-size: 12pt;"><span style="text-decoration: line-through;">Wood Ash</span>/Potash and Lime extractions</span></li> <li style="text-align: left;"><span style="font-size: 12pt;">Multiple sources for nitrates and sulfates *new*</span></li> <li style="text-align: left;"><span style="font-size: 12pt;">Add ChemistryLib and Lavoisier (maybe separate mod)<br /></span></li> <li style="text-align: left;"><span style="font-size: 12pt;">Make the player do <span style="text-decoration: underline;">actual</span> chemical reactions to isolate desired compounds.</span></li> <li style="text-align: left;"><span style="font-size: 12pt;">Ore leeching</span></li> <li style="text-align: left;"><span style="font-size: 12pt;">Lower yields to align with reality</span></li> </ul> <p><span style="font-size: 12pt;">This mod may help people who use <a href="https://mods.vintagestory.at/firearms" target="_blank" rel="noopener">Maltiez's Firearms</a> and <a href="https://mods.vintagestory.at/rustyshell" target="_blank" rel="noopener">Lastelle's Rusty Shell</a>. Both are very fun, try them out!</span></p> <p><span style="text-decoration: line-through;">If you know why my modded liquids (not included in the download) don't work, comment, please I beg of you.</span> Curse block classes</p> <p><span style="font-size: 12pt;">Credits: </span></p> <p><span style="font-size: 12pt;">Coding: Gthane, Glizzy<br />Textures: Glizzy<br />Concept: Gthane<br /></span></p> <p><span style="font-size: 12pt;">Thanks to the Wiki's
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