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NxLabs / Vintage Story

Glass Doors

MBy MissesHex

Adds glass doors which are craftable from glass and planks or leaded panes and metal bits.

Glass Doors

Description

<p>Want openable 2x1 vertical windows? Airtight doors you can see through?&nbsp;</p> <p><span style="color: #000000;"><em>Look</em> no further...</span>Now you can craft glass doors from glass blocks and wood planks. Or, if you have leaded glass, you can craft leaded glass doors from glass panes and metal bits.</p> <div> <div>These doors are all airtight. Works with RealSmoke and inherits all vanilla door behaviors. Supports all <a href="https://mods.vintagestory.at/wildcrafttree">Wildcraft tree species.</a></div> <div>&nbsp;</div> <div>If you want more doors and windows, check out <a href="https://mods.vintagestory.at/slidingwindows">Sliding Windows</a> and <a href="https://mods.vintagestory.at/glasstrapdoors">Glass Trapdoors.</a></div> <div>&nbsp;</div> <div><span style="color: #34495e;"><em>This was my second mod! If you have ideas for improvements, feel free to <a style="color: #34495e;" title="Pull Requests and Issues" href="https://github.com/sknep/vintage-story-glass-doors/pulls">open a PR or Issue in the repo</a>.</em></span></div> <div>&nbsp;</div> <div> <div class="spoiler"> <div class="spoiler-toggle">Known issues</div> <div class="spoiler-text">There is a <a href="https://github.com/anegostudios/VintageStory-Issues/issues/1850">known rendering bug in VS</a> that sometimes occludes (hides) other transparent blocks and particle effects if they're behind a partially-transparent object, like these windows or regular leaded glass panes and blocks. The game's bug is more than 3 years old now so I don't know when it'll get fixed. I was able to come up with a fix that requires actual code, not just JSON, so I've made it available as a compatibility patch in the <a href="https://mods.vintagestory.at/slidingwindows">Sliding Windows mod,</a> as that's a code change, too. If you just want simple glass doors or trapdoors and can live with a little bit of strange glass rendering, then feel free to ignore it.</div> </div> </div> </div>

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