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NxLabs / Vintage Story

Grass to Ropes

BBy BulletSponge

Expanded crafting recipes to include most (all?) cattail top recipes, from dry grass. For Zaldarr.

Grass to Ropes

Description

Adds a new item, Dry grass bundle.

Expanded crafting recipes to include most (all?) cattail top recipes to be craftable using dry grass bundles.

Dry grass bundles are 1:1 with cattails and cost 3 dry grass to craft.

(Preview images in mod banner may be <span style="color: #d35400;">outdated</span>)

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<span style="color: #e67e23;">Recent Changes</span>
v1.2.4

Add toolsmith mod compatibility to use grass bundle as tier 0 binding.

v1.2.3
Infinite ground stacking (The model is a little funky. I have to update the grassbundles at some point)
v1.2.2

<span style="color: #e74c3c;">Config options are no longer a part of the mod. I will revist this in the future when I understand C# and the VintageStory API better.</span>

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Updated for dotNet 10.0 and VintageStory 1.22.2.

~Flax Fiber is craftable by default, and it's recipe structure has <span style="color: #e74c3c;">changed</span>. Check the Handbook.~

~Dry Grass Bundle recipe is more<span style="color: #e74c3c;"> expensive</span>, now needing three dry grass to craft. <span style="color: #e67e23;">Some converted recipes from cattails may seem unbalanced now, it's a necessary change with the abundance of grass.</span> Check the Handbook.~

~Dry Grass Bundles can be ground stacked up to 16 and can not be used to start a firepit.~

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v1.2.1
Reverted flax logic back to server &amp; client, not sure why I thought that was a good idea. Thanks for the reports, sorry for the delayed update!

When tested it seemed to work fine, but the game may have had an old version still in cache when I did that.

In the future I plan to make changes to the way we create flax from grass bundles. Thinking something to do with sealing it in barrels/processing it.
v1.2.0

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Rebuilt with dotnet 8.0

Ground storage is <span style="color: #2fcc71;">enabled by default again</span>, added a config option to allow bundles to be used to start firepits (Regen configs!)

Added pile stacking for grass bundles (When firepitStarter config is false). Stack up to 16 per pile.

Fixed broken recipe entries

Moved flax recipe config to <span style="color: #e74c3c;">server side</span> only (No one reported any issues, but might fix issues where a server has it disabled, but the client has it enabled)

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<span style="text-decoration: line-through;">Config Options</span>

<span style="color: #e74c3c;">As of 1.2.2, config options are no longer a part of the mod. I will revist this in the future when I understand C# and the VintageStory API better.</span><span style="text-decoration: line-through;">

flaxEnabled : <span style="color: #27ae60; text-decoration: line-through;">true</span>/<span style="color: #e74c3c; text-decoration: line-through;">false</span> - default <span style="color: #e74c3c; text-decoration: line-through;">false</span></span>

<span style="text-decoration: line-through;">Allows or disallows Grass bundles to be used to craft flax</span>

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<span style="text-decoration: line-through;">usedAsFirePitStarter : <span style="color: #27ae60; text-decoration: line-through;">true</span>/<span style="color: #e74c3c; text-decoration: line-through;">false</span> - default <span style="color: #e74c3c; text-decoration: line-through;">false</span></span>

<span style="text-decoration: line-through;">Enables the use of Grass bundles as the starter for making a firepit, if enabled ground stacking will be disabled.</span>

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Previous version (v1.0.0) is purely grass to ropes <span style="color: #e74c3c;">only</span>

<span style="color: #e74c3c;">Be careful removing the mod, while using grass baskets. You will lose the items stored in them unless readded.</span>

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