
Interesting Ore Gen
Complete oregen overhaul! Changes ore generation to be more interesting and engaging to mine!

Description
<span style="color: #e74c3c;">When updating IOG, BACK UP YOUR WORLDS!</span>
<span style="color: #e74c3c;">2.1.0 adds better cave-in logic, it is enabled when you enable cave ins at world generation. It also adds noises for unstable blocks, listen to creaking and cracking and reinforce those ceilings!</span>
<span style="color: #e74c3c;">As of 2.3.0 IOG has 3 ingame handbook entries going into DETAIL of each mechanic in the mod system. It DOES NOT and WILL NOT have what ores spawn in what structures, bar a bit of info for the "end game" gated ores via the new Hydrothermal Structures!</span>
Ever since I saw my first playthrough of Vintage Story, I always thought it could benefit from more realistic ore generation. I was disappointed to see every ore with few exeptions spawn as discs! And after quite a lot of hard work I present to you:
<span style="color: #34495e;">Interesting Ore Gen</span>
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Adding several new ore generators to the game, and patches all vanilla metal ores and several mineral ores to use them!
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I balanced this mod around the idea of having a harder time finding ore, but once you do find it you're set. No more piddly little veins to harvest for a small scrap of trace material! Check the config in modconfig/interestingoregen/config for options to make ore more or less rare!
As my mod also seems to have issues with prospecting, I cannot recommend enough using Betterer Prospecting! I made it so by default (configurable!) the mod places Boulders on the surface to indicate veins nearby. Dig around underground in the area where these boulders are and hunt for a Tracer Vein! (You can use the prospecting pick for this if you desire help). The tracer veins can be followed down to the main vein, be noted they are tricky to follow and have approx a 30% chance to place stone every step instead of ore! Following a tracer veins can be tricky so here is their rules:
Tracer veins build from the ore vein up, they will always go up 1 step, and possibly go out one step too. Keep in mind this can happen twice, thrice, and so on so you can get tracers that are a stairstep, and have gaps in that stairstep too.
A small side note, IOG now has it's own saltpeter ore as of v2.3.0!
<span style="color: #2b3e50;">New Ore Generator Shapes</span>
<span style="color: #2b3e50;">(Join the IOG Thread on the official Vintage Story Discord!)</span>
<span style="color: #2b3e50;">1) Fault Veins</span>
<span style="color: #2b3e50;"><span style="color: #000000;">These are disc shaped deposits, that are broadly a random orientation, are 64-128 blocks across and 1-5 blocks deep. The sub-type is "Seam" which is locked to +/- 30 degrees of horizontal for things like Coal.</span></span>
<span style="color: #2b3e50;"><span style="color: #000000;">This is a typical fault vein (vertical in this case) of Quartz bearing Silver.</span></span>
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<span style="color: #2b3e50;">2) Chimney Formations</span>
<span style="color: #000000;">Large verticalish columns/tubes (not hollow) of ore, the center of these tend to be a higher quality ore as well. They can branch and turn, and generally there's a few of them in a small area. Size ranges from 4-16 blocks in diameter and 30-100 blocks tall depending on the ore using it. Sometimes contain sub-deposits</span>
<span style="color: #000000;">This is a typical chimney shape from the side, containing native copper with no sub-deposit.</span>
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<span style="color: #2b3e50;">3) Hydro Tubes</span>
<span style="color: #000000;">Hydro Tubes are very long, thin tubes of ore that branch, twist, and turn occasionally fracturing into the host rock. These tubes can go on for hundreds of blocks! Size ranges from 2-20 blocks in diameter and often are found clusterd but traven for upwards of 500 blocks sometimes. The vein will branch and split as well, plenty of ore to be had! Sometimes contain sub-deposits.</span>
<span style="color: #000000;">A zinc Hydrotube Formation from above:
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And more "inside" of the vein

4) Fault Ladder
Starting in IOG 2.3.0 there are now new large scale structures, in the thousands of blocks long. Within these structures are 3 new veintypes.

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