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NxLabs / Vintage Story

Logging Expanded

EBy Exmortis

An immersive mod that changes the Timber industry in Vintage Story!

Logging Expanded

Description

<p><strong>Delete your LoggingMod config if upgrading for to 0.3.6<br></strong><br>Feedback is welcome and encouraged!</p> <p>Carry Animations and Icon made by MikeZilla_!<br>Thanks Mike!</p> <p><br><strong>Expanded Logging!<br></strong><br>Expanded logging is an expansion of Vintage Story's logging and woodworking mechanic.<br>Gone are the days where you can deforest an entire area with just an axe and your backpack!<br><br>Now, managing your timber needs will take infastructure, planning and time!<br>Inspired by Stone Quarry, Butchery and In Dappled Groves!<br><br>Cut down trees to get Trunks.&nbsp; These new blocks are similar to Stone Quarry's slabs, and store all the logs from a cut down tree in them, requiring a Bag slot to be carried (Can be configured). First you'll need to debark them, then you can either process them directly on the ground for 50% of vanilla's usual returns, or you can carry them back to a Sawhorse or Splitting log to process them into Logs, Planks, Firewood or Beams.&nbsp; Trunks can be stored in Carts from Cartwright Caravan, or in the new Trunk Storage Rack, which is a dynamic storage block that can hold up to 4 trunks, and properly displays the texture of whats stored!&nbsp; These Racks can also go in the Carts, allowing for you transport ability to ramp up with your Tech Progress!&nbsp; Use the new Stick Storage to store all those sticks you'll get from Debranching your logs!<br><br>Process your trunks over four tiers of Workstations, starting with the Primitive Sawhorse and Splitting block. This tier will net you a 1:1 return on Logs, but only a 1:9 return on planks, about 75% of Vanilla. The Splitting Log will return 1:4 for firewood and 1:2 for support beams! Extract Resin from Pine and Acacia trunks with the new Trunk Heating Rack!<br><br>Once you enter the Copper/Bronze ages, you can build the regular Sawhorse! This Sawhorse will give you 1:1 returns on your processing, same as vanilla<br><br>In the Iron Age comes the Advanced Sawhorse and the Advanced Splitting block, which will give you greater return, about 50% more than vanilla!<br>All workstations and Storage is built in world! No need to open your crafting grid, just check your handbook for crafting mechanics!<br><br>If you're unsure how to build the Workstations, each one uses groundstorage to get started!<br>Check the Handbook for the new Logging Expanded entry!<br><br><strong>Changelog (Completed — 0.3.6)</strong></p> <p>&nbsp;</p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p>Added: Carry On support — all workstations can now be picked up via Carry On<br>Added: Tree trunk spawn position variance.<br>Added: stickyield to config file to adjust how many sticks you get per tree<br>Added: basic Wildcraft Compat - Textures only at this stage. Further compat will require an addon to be done. Narrow Logs and Stumps will drop nothing until this compat is done.<br>Added: Splitting Firewood on Splitting Log to produce Sticks.<br>Added: New Holding animation for when Trunks are in your Backpack. Done by MikeZilla_</p> <p>Changed: Most workstations consolidated under shared controller code (less per-block duplication)<br>Changed: Debranching batches in stacks of 12 (fixes &gt;64 stack overflow)<br>Changed: Workstations/storage now drop 75% of the crafting materials used to build them when broken, not the intact block</p> <p>Fixed: Sawhorse Frame Nail null crash.<br>Fixed: Earthybrownclay bowl Variant for Trunk Heating Rack<br>Fixed: Progress bars not showing properly or not disappearing on some workstations<br>Fixed: Regular Leaf Drops should work properly now. Modded leaves still not working<br>Fixed: Heating Rack meshes and animations correctly angled<br>Fixed: Sawhorse frames no longer eat nails<br>Fixed: Resin numbers rebalanced — less resin overall, xSkills now works correctly, resin logs counted properly<br>Fixed: WildFarmingForked Trunk Issue. Changed entityclass of Logging Expanded TreeTrunks to avoid conflict with WildFarmingForked's entityclass. Both should work now. All workstations and Trunks won't work. You can fix workstations by picking them up with Carry On, but Trunks won't be able to be put back down again. These will need to be replaced with new trunks. Sorry!</p> </div> </div> <p>&nbsp;</p> <p><br><br><strong>Roadmap:<br></strong><span style="text-decoration: line-through;">Resin Extraction</span> - Completed!</p> <p><br>Seperation of Mods.&nbsp;<br>Will be splitting the Trunk and Workstations into their own Seperate Mods.&nbsp;<br>This is to assist with better compatability as well as allow easier troubleshoot and improvement in the future.<br>This will also facility the next update, which will be another standalone mod, the Automation update.<br><br>Automation and Animation update<br>- Add automated variants of each workstation - Sawmill (Planks, Beams), Helve Axe (Logs, Firewood), AutoDebarker (Name pending)<br>- Add interaction animations and block animations, so you can be more immersed.</p> <p>&nbsp;</p> <p>Wildcraft and Other tree mods compat<br><br>Carpentry Addon<br>- In Game carving system based on Knapping<br>- Wood turning using foot and mechanical powdered Laithes.<br>- Toolsmith and Combat Overhaul handle integration.<br><br><strong>Config</strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p>"MinLogsForTrunk": - Minimum number of Logs in a Tree for it to spawn a Trunk. Default 1.<br>"RequireAxeToProcess":&nbsp; - Only ever checks trees broken by an axe. Change this if you want Trees broken by any means to drop trunks.<br>"LogRecoveryRate":&nbsp; - Loss rate of logs when processing the Trunk, as a percentage. 1.0 means 100% of logs are processable, 0% means no logs usable.<br>"MaxLogsPerTrunk" - Maximum number of logs in a trunk before it spawns another one. Default 48, range 12 - 64<br>"RequireBranchRemovalForProcessing" - Requiring trunks to be Debranched before they

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