

Description
Vintage Story has 5 designs of Hansa banners, this mod adds more banners(44 designs so far) both the ground and wall variant. At the moment they're acessable via the creative menu, or can be discovered in (optional) ruins similar to vanilla. Most of the new art has a mythlogical vibe, some look like nation flags.
Added rare ruins:
Surface:
A destroyed clinic, fairly large, infected with locusts.
An aztec style pyramid/temple, fairly large, infected with locusts. (climate (Temp -5 to 60))
A falling apart pagoda/small house, infected with locusts.
an egyption style pyramid, very large, with many underground rooms teeming with locusts. (climate (Temp 10 to 60))
A partially collapsed tower.
A derilict small chicken pen.
The ruins of a castle.
An evil seeming hut, infected with drifters and a wolf.
An abandoned and rotting house.
A small barbarian looking hut that has caved in
A short stone tower with damaged roof and window
A small unidentfiable stone ruin
A small ruined windmill
Underground:
A small cave with handprint symbol.
A small room
<span style="text-decoration: line-through;">let me know if the ruins are too rare.</span> You can now change the rarity to your liking.
Better Ruins:
If you have the mod Better Ruins installed you can craft the banners using the banner blueprint item from that mod similar to the recipe for the vanilla hansa banners.
Tailor's Delight (+Better Ruins):
Also having Tailor's Delight will unlock a second cheaper crafting recipe that uses threads but requires the clothier trait. (Expanded Matter allows extra options for banners that use metal in their recipe)
Banners:
If you have the mod Banners installed this adds 9 extra patterns that can be unlocked within that mod. For example to unlock the Yoahtl sun and stars pattern, drop a yoahtl banner onto the tool mode window.
Heraldry (Heraldry Banners and/or Heraldry Capes):
Added 25+ extra patterns for use with the Heraldry mods to put on their banners and capes.
Config Lib:
Adds a config file (MoreBanners.yaml) where you can disable ruins, or change the rarity multiplier to make them rarer or more common.
While most of the pixel art was made by me, some of the better art pieces were made by vero_
The banner Pineflower was based on the chiseling work of im_an_axident who was inspired by the chiselling work of u/AwkwardThistleHead.
The banners Moros, Hor, Merrick, Trithwr and Hei are based on the pixel shields of houses on the server Chronicles of Time. Moros, Hor Merrick and Hei are based of the work of Chiruda and Trithwr is based on the work of Diakonus .
For some of the structure schematics I had help from vero_, MightyOddish and Enkazadas.
Horde and Lamenters banners are based on their respective games. (WoW, 40K)
Some banners were based on the flags of Minecraft "Civ" nations and organisations. https://civwiki.org/wiki/Gallery_of_Flags (Commonwealth, Icenia, Iria, Yoahtl, Maester Alliance, Mount Augusta)
Thank you to everyone mentioned.
To Do:
- Add more ruin schematics to gain more ways to find the banners, similar to other clutter items in the vanilla game.
- Add more art.
- A config file <span style="text-decoration: line-through;">to allow disabling ruins</span> (done) and a way to select which art you want loaded into the game.
- Maybe accept art from others to add to the mod.
- Add achievements for use with the Achievements mod. (need that mod to update to 1.22 first).
Ratings & reviews
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