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MysticalMetals- (Alpha) Post steel content

MBy Mr1k3

​ This huge mod doubles the current amount of tool-grade metals in the game, massively expandin...

Description

<p><span data-cke-copybin-start="1">​</span></p> <p><span id="cke_bm_14082S" style="display: none;">&nbsp;</span>&nbsp;</p> <p>This huge mod doubles the current amount of tool-grade metals in the game, massively expanding the endgame content. Enjoy 7 unique metal types all with their own quirks and complexities to create, start with blacksteel- a tier 5, progress to crysteel or move on to redsteel/bluesteel in teir 6. Finally, with some rare resources you will be able to create the three legendary metals-adamantite, mithril, and ultimately vinarium. Mod takes major inspiration from the minecraft mod "Minefantasy II", currently using TerraFirmaCraft colored steel ratios, might change them for balance though.</p> <p><strong>Looking for feedback on things like "is the durability/mining speed difference too small or dramatic?", crashes or general balance suggestions on things like the hammer/excavator. I'll read all feedback.</strong></p> <p><strong>Mod is currently in a alpha/testing state, while unlikely, there may be crashes and there might be incompatibilities with other mods like:</strong></p> <p><strong>Metal recovery is at least one mod that will not work with this from what I've seen, so use it/similar mods at your own discretion.</strong></p> <p><span style="font-size: 24px;"><a class="ipsAttachLink ipsAttachLink_image" href="//content.invisioncic.com/r268468/monthly_2021_04/fadcecc.png.847f6aeee4ec993d9cd85621bf7cc22f.png"><img class="ipsImage ipsImage_thumbnailed" src="//content.invisioncic.com/r268468/monthly_2021_04/fadcecc.thumb.png.d3426772d80830a7c0d7ab117558c0ac.png" alt="image" width="1000" data-fileid="7916" data-loaded="true" data-ratio="48.40" data-unique="wt6odis2d" /></a></span></p> <p><span style="font-size: 24px;"><strong>Brief description:</strong></span></p> <div class="cke_widget_wrapper cke_widget_block cke_widget_ipsspoiler cke_widget_wrapper_ipsSpoiler cke_widget_selected" tabindex="-1" role="region" contenteditable="false" aria-label="div widget" data-cke-display-name="div" data-cke-filter="off" data-cke-widget-id="6" data-cke-widget-wrapper="1"> <div class="ipsSpoiler cke_widget_element" data-cke-widget-data="%7B%22classes%22%3A%7B%22ipsSpoiler%22%3A1%7D%7D" data-cke-widget-keep-attr="0" data-ipsspoiler="" data-widget="ipsspoiler"> <div class="ipsSpoiler_header">Spoiler</div> <div class="ipsSpoiler_contents ipsClearfix cke_widget_editable" contenteditable="true" data-cke-enter-mode="1" data-cke-widget-editable="content"> <p><strong>I'll go over some basics here but I've included three new guides in the handbook going over stuff in more detail. You should give them a read if you need help.</strong></p> <p><span style="font-size: 16px;"><strong>New worldgen</strong></span>- Mystic ore is a new ore found rarely near the mantle in the deepths of the world, it produces a strange clockwork-like sound so you can find it easier when your nearby, mystic ore does not show up when prospecting so you will need to dig around in the dangerous depths while keeping an ear out for its signature sound.</p> <p><span style="font-size: 16px;"><strong>3x3 Tools</strong></span>- Stronger metals means stronger tools, blacksteel and better metals can be created into powerful 3x3 mining tools like the hammer or excavator. Despite a general slower mining speed these tools can dig large tunnels far faster than a pickaxe but they cant mine as many total blocks as one. Legendary metal hammers need a special set of parts to create.</p> <p><span style="font-size: 16px;"><strong>More anvils</strong></span>- While blacksteel and crysteel can be forged into tools on a steel anvil, you will need a blacksteel anvil to work red and blue steel. You will eventually need to make a red/blue steel anvil so you can forge the legendary metals. These anvils are far easier to craft and can be reclaimed with a chisel.</p> <p><span style="font-size: 16px;"><strong>Standard tools and armor</strong></span>- All these new metals can be forged into vanilla things like pickaxes, axes, saws, hammers, shovels, shears, brigantine, chainmail, plate, scalemail and more. The only thing you cant make that might be added later on is spears and arrows if I can figure out how to make custom entities of these items. Armor recipes are based off of the armor crafting rebalance mod I have made, these recipes make more sense than vanillas and this mod is balanced to use these recipes.</p> <p><span style="font-size: 16px;"><strong>New fuels/alloys</strong></span>- To make these new metals you will need to alloy them from other metals/materials. Because of this, there are two new fuel types able to melt steel and beyond. Blacksteel needs to be carbonated via a cementation furnace before you can use it so you may want to build a few of those to expand your production. I might eventually add more cementation furnace useage, or even unique multi-blocks if needed. Also adds the ability to smelt down nickel and magnesium to ingots for some alloys.</p> <p><span style="font-size: 16px;"><strong>Nuggets</strong></span>- I've added tons of new nuggets for vanilla and this mods metals, this is for convenience when creating all these alloys, they have the same metal value as a normal nugget at 5 units and the recipe is 1:1 so you can smelt them back down to an ingot. They can be made with a chisel and the ingot you want to break down.</p> </div> </div> <span class="cke_reset cke_widget_drag_handler_container" style="background: rgba(220, 220, 220, 0.5) url('//www.vintagestory.at/applications/core/interface/ckeditor/ckeditor/plugins/widget/images/handle.png') repeat scroll 0% 0%; top: -15px; left: 0px;"><img class="cke_reset cke_widget_drag_handler" title="Click and drag to move" role="presentation" src="data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==" alt="image" width="15" height="15" data-cke-widget-drag-handler="1" /></span></div> <p><span style="font-size: 20px;"><strong>Metal properties:</strong></sp

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