SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Vintage Story

Natural Patches

GBy GeneralLapDragon

Overhaul of blockpatches, making your world more lush and varied.

Natural Patches

Description

<p><strong><em>What does this mod do?</em></strong></p> <p>This mod replaces most vanilla blockpatch jsons and adds my own versions of them to the game. Vanilla blockpatches, in my opinion, can be too monotonous with its large patches of one type of plant. The patches added contain several types of plants and other naturally-occuring things like sticks, stones, etc. to give the landscape more variance. This add also will spawn some things not seen in the base game, such as tree stumps, boulders, and surface speleothems.</p> <p><strong><em>Jsons that this mod changes:</em></strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <ul> <li>fern.json</li> <li>flower.json</li> <li>other.json</li> <li>stonesshells.json</li> </ul> <p>The entires of these jsons have their chance to spawn set to '0', so if you have a mod that replaces or adds onto these entries but doesn't change the chance to &gt;0, the entries it modifies won't spawn, although this should not cause crashes alone.</p> <p>A different blockpatch mod that modifies specifcally <em>mushroom.json</em>, <em>crop.json</em>, <em>berrybush.json</em>, <em>grass.json</em>, or <em>lorecontent.json</em> will probably work as intended since my mod does not touch those.</p> </div> </div> <p><strong><em>Will this work with BetterRuins, VSVillages, other schematic mods, etc.?</em></strong></p> <p>It will, and it should not hinder the spawn rates of any schematics, as block patches always spawn after schematics/buildings/ruins do.</p> <p><strong><em>Will this work with other mods?</em></strong></p> <p>It should, so long as your installed mods do not modify the vanilla block patch entries. This may not or may not cause errors since my mod modifies them as well. You probably should avoid using this in conjuction with mods that modify vanilla patches, but mods that add their own such as Wildcraft should be fine. See what jsons this mod affects above.</p> <p><strong><em>What are with these bald spots on the ground? / Why are certain things spawning where they shouldn't?</em></strong></p> <p>While I tried my best to cover as much ground with the mod, you might find spots where there is nothing spawning, except maybe grass. This happens when the 'climate' of that bald area doesn't match with any of the patches' criteria, so nothing spawns there. The opposite may happen where a patch is 'too broad' and overlaps with another biome. If this bothers you, type <em>/wgen pos climate </em>to see the climate of the area that you are standing on and comment the output down below, and I will make a patch include or exclude those parameters when updating.</p>

Download

No download link is available for this entry right now.

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.