

Player Corpse
Creates a corpse with the player's inventory after death
Description
<h3><strong>Requires <a href="https://mods.vintagestory.at/commonlib" target="_blank" rel="noopener">CommonLib</a> for VS 1.18+</strong></h3> <p><a title="Discord" href="https://discord.com/channels/302152934249070593/1033037899882569749" target="_blank" rel="noopener"><img src="https://i.imgur.com/hbs3hRb.png" alt="" width="48" height="48" /></a><strong> </strong><a title="GitHub" href="https://github.com/DArkHekRoMaNT/PlayerCorpse" target="_blank" rel="noopener"><img src="https://i.imgur.com/6I7p9i4.png" alt="" width="48" height="48" /></a> <a title="Patreon" href="https://www.patreon.com/darkhekromant"><strong><img src="https://i.imgur.com/rNH34uN.png" alt="image" width="48" height="48" /></strong></a> <a title="Crowdin (Translation)" href="https://crowdin.com/project/vintage-story-mods"><img src="https://support.crowdin.com/assets/logos/symbol/png/crowdin-symbol-cDark.png" alt="Crowdin" width="48" height="48" /></a></p> <p><strong> </strong><strong>The reimagined grave system.</strong></p> <p>After the death of the player, the player's corpse will spawn in its place (at the moment it is a regular humanoud skeleton). You can go to it and collect things (by holding RMB), by default only its owner or a player in a creative can collect a corpse. <u>Not despawning.</u></p> <p>In addition, a waypoint will be created at the place of death. By default, it will try to resolve conflicts with known mods, for example <u>supports StreamDC.</u></p> <p>Since the game is an unpredictable thing, this mod also adds the ability to restore items lost at the last death using the /returnthings command. By default, the last 10 deaths are stored for each player.</p> <div class="spoiler"> <div class="spoiler-toggle">Config</div> <div class="spoiler-text"><strong>CanFired</strong> - the corpse will be destroyed if it burns for more than 15 seconds <span style="color: #95a5a6;">(default: <u>false</u>)</span><br /><strong>HasHealth</strong> - a corpse has 100 hp and can be broken by other players <span style="color: #95a5a6;">(default: <u>false</u>)</span><br /><strong>CreateCorpse</strong> - whether corpses will be created at all <span style="color: #95a5a6;">(default: <u>true</u>)</span><br /><strong>SaveInventoryTypes</strong> - what types of inventory will be saved<br /><strong>NeedPrivilegeForReturnThings</strong> - what privileges are needed to return things <span style="color: #95a5a6;">(default: <u>gamemode</u>)</span><br /><strong>MaxDeathContentSavedPerPlayer</strong> - the number of recent deaths that are saved per player <span style="color: #95a5a6;">(default: <u>10</u>)</span><br /><strong>CreateWaypoint</strong> - whether to create a waypoint at all upon death (<span style="color: #95a5a6;">default: <u>auto</u>;</span> automated turn it off if there is another well-known mod adding waypoints). And also various settings for waypoint.<br /><strong>FreeCorpseAfterTime</strong> - makes corpses available to everyone after N in-game hours <span style="color: #95a5a6;">(default: <u>240;</u> 10 days)</span><br /><strong>CorpseCollectionTime </strong>- corpse collection time in seconds <span style="color: #95a5a6;">(default: <u>1</u>)</span><br /><strong>CorpseCompassEnabled </strong>- enable craftable compass to search for corpses nearby <span style="color: #95a5a6;">(default: <u>true</u>)</span></div> </div> <p>Config can be edited at runtime via <strong>/cl config</strong></p> <p> </p> <hr /> <p><strong>For bug reports, it is better to use GitHub (Issue tracker link), there is a form for reporting.</strong></p> <p>If you're reporting bugs, please don't write "it doesn't work" or "it's crashing for me". At least specify the version of the mod and the library. If you have a crash - add crash text. If the mod does not work correctly, but does not crash - check client-main.txt and server-main.txt from %appdata%/VintagestoryData/Logs for errors.</p> <p> </p>
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