SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Vintage Story

Recycle Metalwork

TBy Tomori0

Added quick and balanced recycle recipes for metalwork, ruined/scrap weapons and so on.

Recycle Metalwork

Description

<h4>Have you ever agonized over what to do with a low-durability/outdated tools? It seems a pity to throw it away? (especially use <span style="color: #e67e23;">AnvilmetalRecovery<span style="vertical-align: inherit;">😅</span></span>)</h4> <div> <h4 class="MachineTrans-lang-en">Have you ever run out of metal by accident and needed it so much that you saw a heavy piece of metal armor on the armor rack and couldn't do anything?<span style="vertical-align: inherit;">😡</span></h4> <h4 class="MachineTrans-lang-en">Have you found too many ruined or scrap weapons in the ruins to dispose of them?</h4> <hr /></div> <div><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">&nbsp; &nbsp; &nbsp; &nbsp; 这是我的第一个VS模组🙋&zwj;♂️,简单实用的快速回收配方!你唯一需要的就是一把凿子!</span></span></div> <div>&nbsp; &nbsp; &nbsp; &nbsp; This is my first VS module &zwj; , a simple and practical quick recycle recipe! The only thing you need is a chisel!</div> <div>&nbsp;</div> <div> <ul> <li class="MachineTrans-lang-en">For the vast majority of metal objects(weapons, tools, armor, parts) , you can recycle 40% of the original metal, regardless of durability! 😋</li> </ul> <p>&nbsp; &nbsp; &nbsp; &nbsp; The recycled metal particle units are based on 40% metal voxels during the forging process. Of course, there are also cases of mistakes and laziness. For example, most weapons are recycled with eight metalbits.</p> <ul> <li class="MachineTrans-lang-en">For scrap&nbsp; weapons, two can be recycled for one scrap metal.</li> <li class="MachineTrans-lang-en">For ruined weapons, two&nbsp; can be recycled to get one Rusted Gears.</li> </ul> <h3><strong><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">How To Use?</span></span></strong></h3> <p><strong><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">&nbsp; &nbsp; Place the chisel directly over the metal object in the mesh!</span></span></strong></p> </div> <h3><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">Compatibility:</span></span></h3> <ul style="list-style-type: circle;"> <li><strong><span class="title"><a href="https://mods.vintagestory.at/armory">Combat Overhaul: Armory </a></span></strong><span class="title"><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">-Including all the added metal armor and weapons,😆 it took me a long time ~</span></span></span></li> <li><strong><a href="https://mods.vintagestory.at/electricityaddon">ElectricityAddon </a></strong><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">&nbsp;-including electric armor and weapons (mostly recycled as temporal gear) , and most electrical equipment (recycled as metalbits) .</span></span></li> </ul> <p>&nbsp;</p> <h3><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">Recommend:</span></span></h3> <ul> <li><span style="color: #e67e23;"><a style="color: #e67e23;" href="https://mods.vintagestory.at/show/mod/17007">Anvil Metal Recovery Revived</a></span></li> </ul> <p><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">&nbsp; &nbsp; (When the new recipes consumes metal tools, the Anvil module does not give a scrap metal,Anvi module is mainly recycled during the damage phase, but</span></span>&nbsp;<span class="title">Recycle Metalwork</span><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">&nbsp;complements the direct recycling during the use phase with a wider coverage.)</span></span></p> <p>&nbsp;</p> <p>Any numerical suggestions will let me know, because a good deal of it is done in * batches.</p>

Download

No download link is available for this entry right now.

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.