
Description
<p><strong>Whetstone</strong></p> <p> </p> <p>Repair any tool by 25% of its total durability, while the whetstone loses 5% (from the tools total durability) each time it is used.</p> <p><em>(Should also work for modded tools)</em></p> <p> </p> <p><strong>Flint Recipe:</strong></p> <p>1x Flint + 3x Any Stone</p> <p><img src="https://github.com/Infiziert90/RepairMe/blob/master/Images/SimpleCraft.png?raw=true" alt="" width="195" height="291" /></p> <p> </p> <p><strong>Variant Recipe:</strong></p> <p>1x Gem + 3x Any Board</p> <p><img src="https://github.com/Infiziert90/RepairMe/blob/master/Images/DiamondCraft.png?raw=true" alt="" width="198" height="290" /></p> <p> </p> <p><strong>Available Variants:</strong></p> <ul> <li>Flint (125 Durability)</li> <li>Lapis Lazuli (300 Durability)</li> <li>Perdiot (600 Durability)</li> <li>Amethyst (1000 Durability)</li> <li>Emerald (1500 Durability)</li> <li>Diamond (2000 Durability)</li> </ul> <p> </p> <p><strong>Config:</strong></p> <pre class="language-javascript"><code>{ "WhetstoneDamageAsPercent": 5, // Damage the whetstone takes, calculated as percent from the total durability of the repaired tool "WhetstoneMinimumDamage": 10, // Flat minimum damage the whetstone will take if the %-result is below it "ToolRestoreAsPercent": 25 // Restored durability, calculated as percent from the total durability }</code></pre> <p> </p> <p>Planned:</p> <ul> <li>Configurable limit how many times a tool can be repaired</li> </ul> <p> </p> <p>Feedback, Feature Requests are very welcome~</p> <p>Discord: @infi</p>
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