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Rivers Extended

CBy Chilimunyaka

Rivers Extended adds configurable worldgen tuning for the Rivers mod.

Rivers Extended

Description

<div><div>Rivers Extended is a server-side beta mod that extends the <a href="https://mods.vintagestory.at/rivers">Rivers</a> mod with configurable worldgen adjustments. It can scale river source spawn chance by regional rainfall, smooth river valley falloff, sample river segments across river-region borders, reshape steep riverbanks, depress high plain banks toward river channels, override river top carving factor, and extend river mouths toward the actual coast.</div> <br> <div>The mod writes a <em><strong>riversextended.json</strong></em>&nbsp;config file. Each feature has its own config block and can be enabled, disabled, or tuned independently.</div> <br> <div>Config blocks:</div> <br> <div>- <strong><em>Enabled</em></strong>: master switch for all Rivers Extended changes.</div> <div>- <strong><em>RainfallSpawn</em></strong>: adjusts river source spawn chance by regional rainfall. The multiplier curve maps rainfall values from 0.0 to 1.0 to spawn chance multipliers. The effect is noticeable in combination with the <a href="https://mods.vintagestory.at/show/mod/59565" target="_blank" rel="noopener">Climate Scale</a> mod.</div> <div>- <strong><em>ValleyFalloff</em></strong>: changes the river valley falloff curve used by terrain shaping near rivers.</div> <div>- <strong><em>CrossRegionSampling</em></strong>: samples nearby river segments from neighboring river regions to avoid missing river shaping near region borders.</div> <div>- <strong><em>ShoreSmoothing</em></strong>: lowers and smooths steep terrain close to river channels, mainly for hills and mountains. Includes width and height noise settings to reduce overly uniform slopes.</div> <div>- <strong><em>PlainBankDepression</em></strong>: depresses high plain terrain toward river channels for smoother ordinary riverbanks. Width noise can occasionally reduce the effect to allow sharper natural cliffs.</div> <div>- <strong><em>TopFactorOverride</em></strong>: overrides the Rivers <em><strong>topFactor</strong></em>&nbsp;used during river carving, helping avoid overhanging rock arches above channels in high terrain.</div> <div>- <strong><em>EstuaryExtension</em></strong>: extends river mouths toward the actual coast when the original Rivers tracing stops short of the visible shoreline.</div> <div>&nbsp;</div> <div><span style="color: #ba372a; background-color: #fbeeb8;"><strong data-start="268" data-end="293">Compatibility notice:</strong> Rivers Extended is currently <strong data-start="323" data-end="357">not compatible with Watersheds</strong>. Support may be added in a future release.</span></div></div>

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