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NxLabs / Vintage Story

RPG Item Rarity

YBy Yew

Introduces a RPG-style item rarity system for tools, weapons, armor, clothes, and shields.

RPG Item Rarity

Description


<span style="font-size: 14pt; font-family: 'andale mono', monospace;">Makes weapons, tools, and armor get assigned a rpg-esque rarity which improves their stats.</span>

<span style="font-family: 'andale mono', monospace;">It is written in a way that should ensure compatibility with modded items as well.</span>

<span style="font-family: 'andale mono', monospace;">Partially an example mod for my patch I'm working on called Attributer.</span>

How to use:

Items when obtained automatically have rarity generated, this includes loot drops and chests.

Items that don't have rarity need to be "appraised" by dropping them and picking them back up, or using them.

The mod does work on existing worlds, and can be safely removed as well.

Requirements:

Attributer

Features:

Configuration for adjusting chances and the like, and Language files! (1.0.4)

XSkills/XLib Compatibility! (1.0.4)

Six different item raritys that modify stats:

<table style="border-collapse: collapse; width: 35.5286%; height: 118px;" border="1"> <tbody> <tr style="height: 17px;"> <td style="width: 19.7624%; height: 17px; text-align: center;">Rarity:</td> <td style="width: 40.084%; height: 17px; text-align: center;">Stat Modifier:</td> <td style="width: 116.654%; text-align: center; height: 17px;">Rarity Chance:</td> </tr> <tr style="height: 17px;"> <td style="width: 19.7624%; height: 17px;"><span style="color: #7e8c8d;">Common</span></td> <td style="width: 40.084%; height: 17px; text-align: right;">&nbsp; 0% Stat Bonus.</td> <td style="width: 116.654%; height: 17px; text-align: center;">50%</td> </tr> <tr style="height: 17px;"> <td style="width: 19.7624%; height: 17px;"><span style="color: #27ae60;">Uncommon</span></td> <td style="width: 40.084%; height: 17px; text-align: right;">10% Stat Bonus.</td> <td style="width: 116.654%; height: 17px; text-align: center;">20%</td> </tr> <tr style="height: 16px;"> <td style="width: 19.7624%; height: 16px;"><span style="color: #2880b9;">Rare</span></td> <td style="width: 40.084%; height: 16px; text-align: right;">20% Stat Bonus.</td> <td style="width: 116.654%; height: 16px; text-align: center;">15%</td> </tr> <tr style="height: 17px;"> <td style="width: 19.7624%; height: 17px;"><span style="color: #8e44ad;">Epic</span></td> <td style="width: 40.084%; height: 17px; text-align: right;">30% Stat Bonus.</td> <td style="width: 116.654%; height: 17px; text-align: center;">10%</td> </tr> <tr style="height: 17px;"> <td style="width: 19.7624%; height: 17px;"><span style="color: #f29d12;">Legendary</span></td> <td style="width: 40.084%; height: 17px; text-align: right;">40% Stat Bonus.</td> <td style="width: 116.654%; height: 17px; text-align: center;">~5%</td> </tr> <tr style="height: 17px;"> <td style="width: 19.7624%; height: 17px;"><span style="color: #e74c3c;">Unique</span></td> <td style="width: 40.084%; height: 17px; text-align: right;">50% Stat Bonus.</td> <td style="width: 116.654%; height: 17px; text-align: center;">~1%</td> </tr> </tbody> </table>

Stats Modified:

Tools:

  • Durability.
  • Attack Power.
  • Mining Speed.

Weapons:

  • Durability.
  • Attack Power.
  • Ranged Damage.

Shields:

  • Durability.
  • Damage Absorption.

Armor:

  • Durability.
  • Flat Damage Reduction.

Clothes:

  • Durability.
  • Warmth.
Spoiler!
Will eventually be developed into a prefix/suffix system. (e.g. Terraria.)

<span style="color: #b60000;">Please report any bugs!</span>

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