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NxLabs / Vintage Story

Sea Level Fix

MBy MadSeraph

Fixes ore generation and surface ore generation on world heights larger than 256.

Description

<h1><span style="background-color: #e74c3c; color: #000000;"><strong>NOT NEEDED FOR 1.21!</strong></span></h1> <p>&nbsp;</p> <p>This fix has been integrated into the base game starting with 1.21.0-pre.1. Thanks Devs! :)</p> <p>&nbsp;</p> <p><span style="background-color: #e74c3c;"><strong>IMPORTANT:</strong></span> This mod will only work with the exact game versions listed in the Files tab. New game releases will require a new version of the mod. This is to prevent accidental application of the mods patch in future versions of the game that may already have the fix included. Please update to 1.0.1 to ensure you have a version with this protection.<br /><br />There is a bug that affects ore generation for ores that use the sea level disc generator where the generator uses the wrong sea level for world heights larger than 256. This results in those deposits being much further underground than they are suppose to be and prevents them from generating surface pieces. This affects things like borax, sulfer, obsidian, saltpeter, all of the irons, black coal, and more.</p> <p>A less severe bug is that surface ore pieces like copper and tin do not scale how close to the surface a deposit can be based on the world height. Since ore deposit generation is percentage based, this make surface ore pieces less common on larger world heights.</p> <p>This mod attempts fix both of these bugs. It will only impact new generation and will not fix chunks that were generated before the mod was installed.</p> <p><strong><span style="color: #e74c3c;">Please beware this mod is only lightly tested. There may be bugs. Please report any you find.</span></strong></p> <p>In addition, there are two configuration options that will allow you to adjust the default sea level and how deep ore deposits can be to generate surface ore pieces. There is also ConfigLib integration if you'd prefer to use that.</p> <h3><strong>Changing the sea level setting is entirely untested and experimental!! Do not change this unless you are prepared for bugs and are starting a brand new world.</strong></h3> <p>If you decide to give it a try, however, please report the results!</p>

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