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NxLabs / Vintage Story

Teleportation Network

DBy DArkHekRoMaNT

Reimagined teleportation system. Adds teleports to the surface, you can repair and link them

Teleportation Network

Description

Requires CommonLib for VS 1.18+

  image Crowdin

Reimagined teleportation system

Will spawn broken teleport structures ~ every 4000 blocks.You can repair it with a temporal gear and teleport from it to any other structure you activate. By default, the structure needs to be repaired only once, but to use it you need to walk to it once and open the teleport list dialog. Teleporting also take any entities inside the seal (including other players). The teleport block does not break, so you cannot move it.

There are also a few additional commands

  • /tpnet schematic list                                  shows available teleport structures (for example: common, trader, locust)
    /tpnet schematic import <name>              import schematic to WorldEdit (recommended)
    /tpnet schematic paste <name> <pos>    will spawn the teleport structure with this name at this position (can be relative ~ ~ ~)
  • .tpnet dialog                                              opens the teleport list dialog, only in creative

Config can be edited at runtime via /cl config

 


For bug reports, it is better to use GitHub (Issue tracker link), there is a form for reporting.

If you're reporting bugs, please don't write "it doesn't work" or "it's crashing for me". At least specify the version of the mod and the library. If you have a crash - add crash text. If the mod does not work correctly, but does not crash - check client-main.txt and server-main.txt from %appdata%/VintagestoryData/Logs for errors.

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