

Wildcraft: Tule and Sedge FIX
Fixes wrongly modeled and textured water plants from old Wildcraft

Description
<p>It's an awkward situation. <br />When tule and brown sedge got adapted into the basegame from the old Wildcraft mod, they were taken in a very raw state. In fact, those were <strong>placeholders</strong>... And were never improved. <br />These plants became a huge source of shame for me, and I tried asking the developers to implement better models and textures I provided later, but this change seems to be very low-priority. <br />Thus, I decided to create this small mod to make tule and sedge look good and actually fit the visual style of the game right now :3</p> <p><strong>This mod does not affect plants' functionality in any way! </strong>It is compatible with Zippy's thatch/reed tweak mods.<br /><br /></p> <p><strong>Changelog: </strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p><strong> 1.0.1:</strong></p> <ul> <li>Fixed brown sedge turning into "?" blocks when viewed from distance</li> </ul> <p> </p> <p><strong> 1.0.0:</strong></p> <ul> <li>Initial and mostly complete release</li> <li>Fixed models, textures and tints for tule and brown sedge</li> <li>Tweaked tule generation - now it should spawn more frequently in smaller patches and coexist with cattails in a more natural, neighbouring way</li> <li>Improved transforms for cattail, papyrus and tule roots, cooked wild rhizome and brown sedge item</li> <li>Removed the unobtainable wild rhizome duplicate item from the vegetable file</li> </ul> </div> </div>
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