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Underground Mines

XBy XurxoMF

This mod adds infinite underground mines and mineshafts.

Underground Mines

Description

<span style="color: #2fcc71;" data-darkreader-inline-color="">NEW VERSIONS</span>

As I said some time ago I'll not work on this mod anymore. I'll keep it working on new version of the game but I'll not add anything new.

Now there are a few successors of the mod that you can try! I'll list them here:

- Underground Mines Lite by A_Whisper

- Underground Mines Progression by A_Whisper


This mod generates large and sometimes almost infinite mines and mineshafts underground! In those you can easily find ores and some loot but... be careful, in the depths, you'll encounter powerful enemies such as drifters, locust and, if you have some luck(or not) a bell!

Depending on the type of rock where the mines are generated, they will appear not only with the same type of rock but the ores can only be of the types that can be generated in that type of rock.

There are also some rooms with special loot and enemies so, be careful if you explore one of those.

If you want to explore some of this mines, you can find entrances ofer the world, in caves and, if you can't find one, you can just mine down until find one(By default, they are generated in Y5 but that can be changed in config file or in worlds with more/less height).


<span style="font-size: 14pt;">👨&zwj;💻 Contributors</span>
  • Rata: Help designing and building the mines.
  • VS Offcial Discord modders: For helping with some codding questions and for leting us use some pieces of their mods code.

<span style="font-size: 14pt;">✅&nbsp;Compatible Mods</span>

I've tested Underground Mines with other 60+ mods and it's working perfectly.

Some times ruins from other mods are generated inside the mines. 90% of the times those are perfectly conected to this ones not breaking anything but, the other 10%... they break a wall in the mine or something like that.
I can't fix that as this mines are not breaking anything, the other mods are generating things inside mines.


<span style="font-size: 14pt;">🔧 Future Plans &amp; Updates</span>
  • <span style="text-decoration: line-through;">[Done] Rework the actual structures to make them look more ruined and remove some blocks that generates in a wrong way.</span>
  • <span style="text-decoration: line-through;">[Done] Change structure rock types to match the terrain rock strata.</span>
  • <span style="text-decoration: line-through;">[Done] Add special rare rooms with some good loot and enemies.</span>
  • <span style="text-decoration: line-through;">[Done] Add entrances to the mines in random places over the world.</span>
  • <span style="text-decoration: line-through;">[Done] Add a config file to let players modify some things like spawn rates or Y cordinate where mines are generated.</span>

<span style="font-size: 14pt;">⚙ Configuration File</span>
This file is located in VintagestoryData/ModConfig/UndergroundMines.json and contains the following options:
&nbsp;
"yLevel": 0.48 (0.0 to 1.0)
Let's you change the Y level where mines are generated. 0.0 is the mantle layer and 1.0 is the sea level.

"aditionalOres": true (true or false)
When you set this to true, random ores will be generated in the mine walls and roof, if you set it to false you'll only find narutal generated ores.

"addMushrooms": true (true or false)
When you set this to true, mushrooms will be generated in the support beams of the mines, if you set it to false no mushrooms will be generated.

"addLocustNests": true (true or false)
When you set this to true, locust nests will be generated in the ceiling of some mines, if you set it to false no locust nests will be generated.

"entranceChance": 0.1 (0.0 to 1.0)
To change the amount of entrances generated over the world. Entrances are generated above crossings where there are no oceans or lakes on the surface so, if you set the value to 0.0 no entrances will be generated but, if you set it to 1.0, an entrance will be generated in all crossings with land on the surface.

"newMineSpawnChance": 0.15 (0.0 to 1.0)
To change the amount of new mines generated in empty chunks. 0 will not generate any new mine, only the main mine will be generated, if you set it to 1 every single chunk will have a mine generated.


<span style="font-size: 12pt; color: #e74c3c;" data-darkreader-inline-color="">⚠️IMPORTANT⚠️</span>

Read the full description on Vintage Story ModDB →

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