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NxLabs / Vintage Story

VanillaPlus WorldGen

VBy vevi33

Overhauls the vanilla world generation to a much more realistic and smoother one.

VanillaPlus WorldGen

Description

<span style="font-size: 24pt; color: #2fcc71;"><span style="color: #e67e23;">Vanilla</span><span style="color: #3598db;">Plus</span> <span style="color: #e74c3c;">World<span style="color: #d35400;">Gen</span></span></span>

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<span style="font-size: 12pt; color: #e74c3c;">Overhauls the vanilla world generation to a much more realistic and smoother one while maintaining the vanilla landform diversity.
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<span style="color: #e74c3c;"><span style="font-size: 12pt;">Compatible with 1.18 and above. It doesn't change the ore or structure generation, so it should be compatible with every mod.</span></span>

<span style="color: #e74c3c;"><span style="font-size: 12pt;">Not compatible with other landform mods! (Like Plains and Valleys)
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<span style="color: #8e44ad;"><span style="font-size: 12pt;">1.20 and 1.21 comatibility support!</span></span>

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<span style="font-size: 12pt; color: #e67e23;">I've rewritten the whole surface world generation, I modified all of the vanilla landforms. This mod, unlike others, maintains the vanilla landform variety; it only increases the flat areas a bit.</span>

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<span style="font-size: 10pt; color: #3598db;">-It fixes most of the noisy, shattered vanilla worldgen.</span>

<span style="font-size: 10pt; color: #3598db;">-Worlds are gradual and smooth, diverse and balanced.
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<span style="font-size: 10pt; color: #3598db;">-Balanced lake, swamp (with plenty of reed and plants), flatland, elevated flatlands, mountains, glaciers, hills, hills with caverns, etc. generation. I maintained the high variation rate between these.</span>

<span style="font-size: 10pt; color: #3598db;">-Much easier to build and terraform to these worlds.</span>

<span style="font-size: 10pt; color: #3598db;">-Should be compatible with all mods (except similar worldgen mods), it only modifies the landforms.json file. Sturcture generation mods are supported.</span>

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<span style="font-size: 10pt; color: #000000;">If you use 382 and higher world heights, I recommend to use higher landform scale than 100%. (<span style="font-size: 10pt;">With vanilla worldgen the worlds are really noisy and filled with floating objects at these world heights. It shouldn't be the case with this mod.)</span></span>

<span style="font-size: 10pt; color: #000000;"><span style="font-size: 10pt;">I also recommend avoiding using oceans, since there are planty of water already in the generated map, similar to vanilla.</span></span>

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<span style="font-size: 10pt; color: #000000;"><span style="background-color: #18a085;">Perfectly optimised for 320 world height without oceans and <span style="text-decoration: line-through;">100</span> 120-140% landform scale. Unfortunately, despite my best efforts, if you increase the world height, you should adjust the landform scale a bit; without it, mountains will become too steep and sharp, this is how the game works. :/</span> </span>

<span style="font-size: 10pt; color: #000000;"><span style="background-color: #18a085;"><span style="color: #ecf0f1; background-color: #8e44ad; font-family: terminal, monaco, monospace;"><span style="font-size: 10pt; background-color: #8e44ad;">Updating this mod to a newer version should not cause any issues even with existing saves, the updates contain only minor corrections and improvements to different landforms to make them better.</span></span></span></span>

<span style="font-size: 10pt; color: #000000; background-color: #e74c3c;">This mod is save-game compatible, however newly generated chunks will be different if you add this mod mid-game.
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<span style="background-color: #f1c40f;"><span style="font-size: 10pt; color: #000000; background-color: #f1c40f;">Feel free to suggest ideas for future versions, I want to make the vanilla worldgen as good as possible.</span></span>

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<span style="font-size: 14pt;">SupportLink</span>

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