SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Vintage Story

Wild Farming

JBy jakecool19

Hello World, this mod allows for the farming of flowers(including crotons and rafflesia), berry b...

Description

Hello World, this mod allows for the farming of flowers(including crotons and rafflesia), berry bushes, and mushrooms. It also overhauls tree growth. Please visit the homepage for more information, and leave bugs and feedback there as well. Features include:

 

Seed Extraction And Plant Reproduction

Seeds from grain can be extracted by putting it into a crafting grid with a wooden pan.

Seeds from vegetables and legumes can be extracted using shears in the crafting grid.

Reed roots and vine tips can be grown and split into two by putting them in the crafting grid with a full bucket of water.

Place vine tips up somewhere high, and the tip will grow down leaving vine sections you can harvest.

Place seaweed trimmings in deep water and they will grow up, leaving seaweed you can harvest

Seeds for flowers, fruits, cacti, and fern can be extracted with a knife in the crafting grid. These seeds do not require farmland or water, but they are sensitive to temperature and will get a heat boost in a greenhouse.

Pine trees can be scored with a knife to leak resin.

 

Mushroom Farming

To start farming mushrooms you will need mushroom substrate and the mushroom you want to grow. Right clicking on the substrate with the mushroom will set it. For ground mushrooms, they will grow with in 7 blocks of the substrate randomly on dirt that is on the same level as the substrate. For side growing mushrooms place 5 logs on top of the substrate that match the mushrooms preferred type and they will grow on the sides of the log.

 

Tree Farming

All saplings/trees have specific needs in order to grow them. They must all in a certain temperature range. The trunk of the tree will tell you if it is too hot or too cold. Trees will regenerate leaves if they meet the above criteria and the place where the leaves should go is not blocked. Tree health is 50% based on the amount of leaves and 50% based on the health of the wood. Breaking or blocking leaves will reduce its leaf health. Parasites like termites will reduce its log health. Trees grow into the next stage if they have at least 85% health. Leaves and branches will regenerate BUT destroying a log will kill the tree and the trunk will die and turn into a regular log. Fully grown trees will attract different flora and will plant more saplings in the area if at least 75% health. Be careful though, as fully grown trees can also attract harmful organisms like termites. Note: Bamboo and fern trees are not “living”.

 

Config

"MaxTreeGrowthStages": How many times trees grow until they are fully mature,

 

"GrownTreeRepopMinimum": Minimum range trees will plant saplings and max range for foilage,


"GrownTreeRepopVertSearch": How far up and down the tree looks to plant something,


  "SaplingToTreeSize": Starting size of trees grown from saplings,


"TreeSizePerGrowthStage": How much bigger the tree gets with every growth stage,


 "TreeRevertGrowthTempThreshold": How much colder or hotter the tree can get past its min and max temperature before growth and regeneration resets,


"TreeRegenMultiplier": Speed at which trees regenerate leaves,

 

"TreeRepopChance": Chance the tree plants a sapling,


"TreeFoilageChance": Chance the tree encourages forest foilage,


"TreeFoilageTriesPerDay": How many times the tree will try to plant forest foilage if it cannot find a suitable spot,


  "HarshWildPlants": If disabled, wild plants will ignore temperature,


  "FlowersEnabled": If true seeds for flowers can be crafted,


  "SeedPanningEnabled": If true muddy gravel can be panned for shells and seeds,


  "CropSeedsEnabled": Crops seeds can be extracted,


  "BushSeedsEnabled": Seeds for bushes can be made(Note: Automatically disables self if Wildcraft mod is installed),


  "CactiSeedsEnabled": Seeds for cacti can be made,


  "MushroomSpawnEnabled": Starter cultures for mushrooms can be made,


  "VineGrowthEnabled": Vine will grow with this enabled,


  "LogScoringEnabled": Pine logs can be cut to leak resin,


  "ReedCloningEnabled": Reed roots can be grown,


  "LivingTreesEnabled": Trees will have dynamic needs and growth stages,


  "HarshSaplingsEnabled": When enabled saplings will require the same thing as trees. When disabled it will use vanilla mechanics,


  "SeaweedGrowthEnabled": If true seaweed will grow

 

Compatibility

Asphyxia

Wildcraft

Expanded Foods

Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored!

Download

No download link is available for this entry right now.

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.