

Description
<p>This mod adds one-voxel-thick veneers, cut from debarked logs with a frame saw, so you don't have to use an entire debarked log every time you want to add some decorative wood touches to a chiseled block. It also adds unique, more figured variants of each wood type as veneers. (I cheated a little on the figured variants; some of these are different names for the same type of figure, some aren't official terms for anything, some aren't natural features of the wood grain, etc. Woodworking people, please don't kill me.)</p> <p> </p> <p>This is a content mod which combines various skills from the early to early-intermediate tutorials available on the official VS wiki. Like all content mods, it's just a pile of JSON files. I have next to no coding experience, and still knocked most of this out over a weekend with nothing but the game itself, a basic text editor, and the VS modeling creator. (Certified LLM free!) If you're at all interested in making your own mods, even if it seems intimidating, try running through the guides and tutorials yourself!</p> <p> </p> <p>My thanks to the VS discord's mod development channel, especially KDLynch and Brady_The, who were a tremendous help when I got stuck.</p> <p> </p> <p>NEW:</p> <ul> <li>compatibility with <a href="https://mods.vintagestory.at/woodstain">Wood Stain</a>, a mod that adds stains you can apply to various wooden blocks; you can now make stained veneers from stained debarked logs <ul> <li>Warning: Wood Stain adds a ton of new blocks. Veneer also adds a ton of new blocks. The two together add a frankly absurd number of new blocks.</li> </ul> </li> </ul> <p> </p> <p><strong>Possible future additions include:</strong></p> <ul> <li><span style="text-decoration: line-through;">additional orientations (esp. for figured variants)</span> Done!</li> <li><span style="text-decoration: line-through;">4-voxel-thick redwood live-edge slabs</span> Done! More types of live edge slabs may or may not be added later</li> </ul> <ul> <li><span style="text-decoration: line-through;">stone inlay sheets for polished stone</span> Making this a separate mod with Veneer as a dependency, so people can choose not to blow up their computers with two billion extra blocks</li> <li><span style="text-decoration: line-through;">inlay sheets for things that don't have chiselable block forms, such as mineral pigments, gems, and crushed seashell</span> These will go in the separate addon too</li> <li><span style="text-decoration: line-through;">shiny and solid-color variants</span> shiny not worth it currently, solid color will be covered by enamel in the separate addon</li> <li><span style="text-decoration: line-through;">metal foil sheets with a smithing recipe (though currently there are other mods that already accomplish the same thing)</span> Guess where this is going. That's right, in the addon mod.</li> <li><span style="text-decoration: line-through;">live edge "slab tops" (not to be confused with vanilla slabs) that can be made with 4x4 redwood logs, resin, and beeswax</span></li> <li>a simplified, lighter weight method for getting just one type of stained veneer in basic colors, enabled if Wood Stain isn't installed</li> <li>slightly fancier frame saw texture</li> <li>Spanish lang file, more if quality translations are possible</li> <li>better tiling for figured variants?</li> </ul> <p> </p> <p><strong>Possible far future additions include:</strong></p> <ul> <li>replacing the current figured veneer recipe with figured logs that will sometimes drop randomly when cutting down trees; these will give 16 figured veneer sheets when debarked and framesawed, same as standard debarked logs, but they will be rarer</li> <li>making Sinker Bald Cypress and Ancient Sinker Aged logs that will generate at the bottom of lakes, rivers, and bays, instead of generating in trees</li> <li>making Rift-Touched Very Aged Logs that generate in ruins (or temporally unstable areas?)</li> <li>making Spalted Rotten Logs that generate in forests alongside regular rotten debarked logs?</li> <li>the ability to use a frame saw on a placed debarked log</li> <li>adding a mechanically powered saw that returns 32 veneer sheets instead of 16 (or adjusting things so a frame saw returns 8 two-voxel-thick veneers and a mechanical saw returns 16 one-voxel-thick veneers)</li> <li>a more elaborate veneer dyeing method for when Wood Stain isn't installed, involving boiling veneer in a pot once with water and then again with dye, with subsequent dye boils producing darker, more saturated colors</li> <li><span style="text-decoration: line-through;">multiple figured variants of each wood type (not hard, but tedious, mod-bloating, and not a top priority)</span> nope, not doing this</li> </ul> <p> </p> <p><strong>ATTENTION to the 50 or so people who downloaded the first (1.21) version: </strong>The fancy aged veneer has a new texture, and its old texture has been re-used as the very aged veneer. The new version will not automatically remap these veneers. Be aware that anything you made with a spalted aged veneer is going to change. Additionally, the 2x2 redwood veneer has been removed entirely. It wasn't craftable in the first version, but if you were playing with it in creative, that will also break. Apologies for the inconvenience; I hope to get the hang of remapping patches to avoid these issues in the future.</p>
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