

Wilderlands Panning Overhaul
Aims to reign in overpowered panning resources.

Description
<h1 data-start="59" data-end="89"><span style="font-family: georgia, palatino, serif;">Wilderlands Panning Overhaul</span></h1> <p><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;"><strong>A module within the Wilderlands ecosystem.</strong></span></p> <h2 data-start="91" data-end="124"><span style="font-family: tahoma, arial, helvetica, sans-serif;">⚠ Version Compatibility Notice</span></h2> <p data-start="126" data-end="241"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;"><strong data-start="126" data-end="241">Panning Overhaul v1.0.1 is not compatible with versions of <span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Vintage Story</span></span> prior to 1.21.</strong></span></p> <p data-start="243" data-end="322"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">If you are running VS 1.20 or earlier, use a previous Panning Overhaul release.</span></p> <hr data-start="324" data-end="327"> <h2 data-start="329" data-end="340"><span style="font-family: georgia, palatino, serif;">Overview</span></h2> <p data-start="342" data-end="433"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Wilderlands Panning Overhaul fundamentally rebalances resource acquisition through panning.</span></p> <p data-start="435" data-end="676"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">In vanilla gameplay, the sheer volume of sand and gravel in the world makes ore acquisition via panning disproportionately abundant. This mod significantly reduces that availability and makes panning a deliberate, exploration-driven process.</span></p> <hr data-start="678" data-end="681"> <h2 data-start="683" data-end="698"><span style="font-family: georgia, palatino, serif;">Core Changes</span></h2> <h3 data-start="700" data-end="724"><span style="font-family: tahoma, arial, helvetica, sans-serif;">Sand Panning Removed</span></h3> <ul data-start="725" data-end="758"> <li data-start="725" data-end="758"> <p data-start="727" data-end="758"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Players can no longer pan sand.</span></p> </li> </ul> <h3 data-start="760" data-end="785"><span style="font-family: tahoma, arial, helvetica, sans-serif;">Gravel Panning Nerfed</span></h3> <ul data-start="786" data-end="897"> <li data-start="786" data-end="836"> <p data-start="788" data-end="836"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Most drops from normal gravel have been reduced.</span></p> </li> <li data-start="837" data-end="897"> <p data-start="839" data-end="897"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Ore acquisition from standard gravel is far less generous.</span></p> </li> </ul> <h3 data-start="899" data-end="928"><span style="font-family: tahoma, arial, helvetica, sans-serif;">New Resource: Rich Gravel</span></h3> <ul data-start="929" data-end="1125"> <li data-start="929" data-end="986"> <p data-start="931" data-end="986"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Introduces <strong data-start="942" data-end="957">Rich Gravel</strong>, a new surface deposit type.</span></p> </li> <li data-start="987" data-end="1062"> <p data-start="989" data-end="1062"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Provides a reasonable chance to extract basic metal nuggets and minerals.</span></p> </li> <li data-start="1063" data-end="1125"> <p data-start="1065" data-end="1125"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Designed to be the <em data-start="1084" data-end="1094">intended</em> medium for meaningful panning.</span></p> </li> </ul> <hr data-start="1127" data-end="1130"> <h2 data-start="1132" data-end="1157"><span style="font-family: georgia, palatino, serif;">Rich Gravel Generation</span></h2> <ul data-start="1159" data-end="1402"> <li data-start="1159" data-end="1205"> <p data-start="1161" data-end="1205"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Spawns as surface deposits in gravel biomes.</span></p> </li> <li data-start="1206" data-end="1256"> <p data-start="1208" data-end="1256"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Can be difficult to spot in certain rock strata.</span></p> </li> <li data-start="1257" data-end="1359"> <p data-start="1259" data-end="1359"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Visually identifiable by a subtle sprinkling of muted, colorful pixels indicating embedded minerals.</span></p> </li> <li data-start="1360" data-end="1402"> <p data-start="1362" data-end="1402"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Does <strong data-start="1367" data-end="1374">not</strong> affect or modify bony soil.</span></p> </li> </ul> <p data-start="1404" data-end="1501"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">With this system, panning becomes less about volume and more about locating the correct material.</span></p> <hr data-start="1503" data-end="1506"> <p> </p> <p><span style="font-family: georgia, palatino, serif;"><strong><span style="font-size: 18pt;">Design Philosophy</span></strong></span></p> <p data-start="1530" data-end="1577"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">The goal is to rebalance early-game ore access.</span></p> <p data-start="1579" data-end="1709"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Given the massive amount of sand and gravel in the world, vanilla panning creates an overabundance of accessible metals. This mod:</span></p> <ul data-start="1711" data-end="1879">
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